About Me:
Objective: My objective is to contribute my skills and talents in a creative work environment and to advance my knowledge and skills by working with a strong team.
Relevant Experience:
12/2009 – 5/2010 Modeler and Level Designer – Phase 13 Project
Responsibilities: Designing environments and Modeling, UVing, and Texturing
9/2008 – 6/2009 Modeler – B-24 Project
Responsibilities: Modeling, UVing, and Texturing of a V1 rocket and rocket site for a simulator for the Mighty Eighth Museum in Savannah, Ga.
3/2009 – 9/2009 Modeler and Level Designer – Half - Life 2 Mod “Enigma”
Responsibilities: Modeling, UVing, and Texturing.
9/2008 – 11/2008 Modeler – Haven’s Fall Project
The responsibilities consisted of Modeling, UVing, and Texturing.
Skills:
Software: Maya,
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