About Me:
Ryan McSweeney
Technical Artist and Animator
http://ryanmcsweeney.com
Summary of Qualifications
Stylized 3D animation
Custom character rigs: biped, quadruped, spline-based
High-polygon sculpting and low-polygon modeling with difference mapping workflow
Hand-painted texture map creation
Software Skills
Autodesk Maya 2011, Softimage 2011, 3DS Max 2010, Photoshop CS4, After Effects CS4, Flash CS4, Pixelogic ZBrush 3.1, 3D Coat, Unreal Development Kit, Unity 3D
Education
Champlain College, 2010, Burlington, VT
Bachelor's of Science in Art and Animation in Electronic Game Development. 3.3 GPA
Game Experience
Dungeons & Dragons Online - MMORPG
Turbine Inc., WB Games
Technical Artist - Character TD, Asset Cleanup & Integration, Art Pipeline
Rigged many of the
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