Freelancers : Trafford

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Mihaela Gruber - Freelance Digital Art & Book Cover Design
0
Kudos
5.0
2 Skills
$18
Rate/Hr
I am a children's book Illustrator with an experience of more than 6 years in in this domain.I have both a bachelor's and masters degree in art and 2 years experience with teaching children. Although children's books are my specialty I was top of my class in realistic figure drawing in university and can handle myself in any type of artistic encounters. I am a versatile illustrator and can...
Altrincham, Trafford, United Kingdom

More Freelancers

G20-20 - Freelance Graphic Design & Book Cover Design
0
Kudos
4.0
2 Skills
$20
Rate/Hr
] I have worked for several years as a freelance/in-house graphic designer. I am hard working, professional, dependable, self motivated and most of all creative. Please feel free to review my portfolio that displays my most current work.
Farmington HIlls, Michigan, United States
Danielle Farmer - Freelance 3D Animation & Horror Art
545
Kudos
4.0
2 Skills
Ask
Rate/Hr
http://daniellekfarmer.wordpress.com Showreel: https://vimeo.com/103067121 I am currently in my 3rd class of Animation Production Track at Animation Mentor, where i am strengthening and polishing my animation skills. I have a Degree in Animation from the University of Wolverhampton.I specialize in Animation and Illustration . I have just finished up my contract with PD Productions, an animatics and advertising company based in London, where i worked as an Animator and CG generalist. I am now based in Dublin where i am now looking to further my career within the Animation industry in a role with exposure to a wider project range in order to develop my skills base and experience. I am a fresh thinking, committed and hard working individual who enjoys a challenge and only ever wants to achieve the best. In addition to strong 2D skills, I can also demonstrate advanced problem-solving skills and thrive under pressure. For any other information please don't hesitate to contact me. My Demo Reel can be found by follwing the link below: https://vimeo.com/100989847 Software I am proficient in is as follows: • Autodesk Maya • Autodesk 3Ds Studio Max • Adobe Photoshop, After Effects • Pixologic Zbrush
Dublin, Dublin, Ireland
Katherine Beaulieu - Freelance Creative Writing & Blog Writing
0
Kudos
4.5
2 Skills
Ask
Rate/Hr
I love working online, I've been doing it throughout the web since 2007. I have good skill in all the directories I am in, especially blog writing, article writing, and anything involving writing. I promise not to let anyone down, and if I do, please let me know, so I can make sure you are satisfied. Thank you!
Dracut, Massachusetts, United States
James Bradley - Freelance Article Writing & Blog Writing
0
Kudos
4.0
2 Skills
$15
Rate/Hr
Creative freelance writer in fiction/ non-fiction and poetry, with over forty articles published in print and online. Available to undertake your work, by negotiation for reasonable rates. Also have achieved thirty years experience within the Health and Social care industry.
Williamsport, Pennsylvania, United States
Michael Espinoza - Freelance Jingle Production & Music Production
0
Kudos
3.5
2 Skills
Ask
Rate/Hr
I am a music producer/ musician. I have played in numerous bands and have been a session guitarist for about 10 years now. My production ability is not limited to any particular genre. Able to produce jingles and ads as well.
San Antonio, Texas, United States
Mark Young - Freelance Graphic Design & Photo Editing
0
Kudos
4.5
2 Skills
Ask
Rate/Hr
Dynamic and highly motivated Creative Designer with a proven record of accomplishments in producing high-end digital media, interactive applications, print design and an award-winning feature film. Recognized as a leader, demonstrating consistent productivity in a team environment. Maintains an exemplary focus throughout the development and implementation of creative projects. Promotes a positive attitude and strives to exceed all expectations. Relevant skills include: Photoshop Illustrator InDesign Acrobat X Pro Flash Catalyst Flash Builder Dreamweaver Fireworks Premiere Pro After Effects Final Cut Studio Digidesign Pro Tools Microsoft Office Mac and Windows OS PROFESSIONAL EXPERIENCE UNITED STATES MARINE CORPS RESERVE Weapons Company, 3rd Battalion 24th Marines, Springfield, MO, May 2010 – Present Infantry – 0341 Mortarman BELLA VISTA VILLAGE POA Bella Vista, Arkansas, January 2010 – May 2010. Senior Graphic Designer INTERACTIVE DIGITAL SYSTEMS LLC Rogers, Arkansas, July 2009 – December 2009 Senior Graphic / User Interface Designer TURNING OF THE EARTH FILMS Fayetteville, Arkansas, 2007 – 2009 Producer / Production Designer • Spearheaded the development, production and art department of the award winning feature film “Living Dark: The Story of Ted the Caver” Official Selection: Moondance Film Festival 2009 The Abyss Award: Moondance Film Festival 2009 Official Selection: Indie Memphis 2009 Official Selection: Kansas International Film Fest 2009 Official Selection: 540 Film Festival 2009 Teaser Trailer: http://newfilmsint.com/promo/livingdark_teaser.html HASELTINE-PHOTO Orlando, Florida, 2006 - 2007 Real Estate Virtual Tour Photographer EDUCATION BACHELOR OF SCIENCE - Entertainment Business Full Sail University - Winter Park, Florida, November 2006 ASSOCIATE OF SCIENCE - Film Full Sail University, Winter Park, Florida, August 2004
Springfield, Missouri, United States
Richard Robledo - Freelance Creative Writing & Project Management
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Education SAN DIEGO STATE UNIVERSITY 1992-1994 Major: English Minor: Music, Theater Arts CHAFFEY COLLEGE 1994-1996 Major: English Minor: Music, Theater Arts Experience PAPAYA STUDIO, Irvine, CA Senior Producer, April 2009-Current Managed a team of 60 developers on the creation of four video games. Collectively, the projects generated a over $30 million in gross revenue. Managed all outsourcing business, including overseas cinematics production (Japan), music composition with Emmy award winning musicians, voiceover studio recordings, sound engineering, and television/film industry writers. Interfaced with publishing and licensing partners – including Disney Interactive Studios, Pixar Animation Studios, Electronic Arts, Namco/Bandai, and Cartoon Network Interactive – to set up production pipelines, development schedules, licensing approvals, and legal clearances; as well as, creating professional and positive working relationships, which resulted in repeat business. Managed internal groups: Programming, Art and Animation, Game Design, and Production. Worked closely with department leads to ensure good communication was ongoing, production milestones were delivered on time, and project visions and goals were met with the highest quality. Projects were managed across six video game platforms: PlayStation 3, Xbox 360, Nintendo 3ds, Nintendo Wii, PlayStation 2, and PlayStation PSP. Created, managed, and tracked production schedules and budgets using MS Project and Excel. Worked one-on-one with company President to develop new project concepts, and then pitch those concepts to industry groups from all over the world. This relationship brought three projects to the company. COLLISION STUDIOS, Marina Del Ray, CA Producer/Lead Designer, March 2009-April 2009 Worked on the recruitment of a 10-man team to develop an unannounced Nintendo Wii sports title. Prepared project schedules, including milestones, which detailed each team members’ tasks and due dates for those tasks. Worked with the Tech Director to create a detailed TDD Worked one on one with licensors to create a streamlined approval process with the quickest turnaround times as possible. Communicated with outsourcing companies in order to negotiate the best contract that would benefit the studio the most. Composed a thorough GDD to establish the scope, direction, and content of thee project vision. Prepared quality pitch documents to help establish future projects for the studio. SKYWORKS INTERACTIVE, Seal Beach, CA Lead Designer, February 2008-November 2008 Bring the Creative Director’s vision to life. Build and script 3D levels in GUI-based proprietary level editor (Unity 3D). Write thorough GDDs to establish the scope, direction, and content of the vision. Work with the Art Director to give color, shape, and dimension to the vision. Work with the Tech Director to bring order and life to the vision. Write story and dialogue. Proofread and edit game script, press releases, and corporate newsletters. Ensure the vision is given periodical reviews to maintain its initial goal. Design gaming systems: economy system, buying/selling system, upgrade system, camera system. Design player and mission mechanics. MUMBOJUMBO, El Segundo, CA Lead Designer, August 2006-December 2007 Brainstorm and research for new game concepts, themes, and mechanics. Used Flash to write and build game demos for new projects. Write thorough GDDs to establish game vision, rules, and layout. Work with Art Director to nail down art style for gameplay and UI. Work with Tech Director to create a list of gameplay features, and to create a plan for first playable. Report to Studio Director and Creative Director to communicate project status. Build game levels with proprietary tools. Write story and dialogue. Direct voice over sessions. Pitch new game concepts to upper management. Demo playable milestones for upper management. PAPAYA STUDIO, Irvine, CA Lead Designer, January 2004-August 2006 Evaluate proprietary game engine, research top-selling games, and collaborate with design team and department leads to determine the project’s overall vision and goals Document game specifications: gameplay rules and mechanics, controller configuration, player abilities, gameplay camera, AI classes, front end and pause menu, story outline, and game flowcharts Create a design plan and schedule to produce a playable representation of established project vision that demonstrates technical, artistic, and creative goals Identify each designer’s gifts and dependencies, and delegate tasks appropriately to benefit from their talents and to eliminate weaknesses Technically/artistically classify new design feature requirements, communicate them to the relative programmer/artist, and follow up until feature completion Designer, October 2002-January 2004 Work with fellow Designers and Lead Designer to conceive creative design features and gameplay elements Use 3d Studio Max to build level layouts, and to place—gameplay triggers; AI positions; AI pathfinding maps; pickups; checkpoint markers; cutscene cameras; animated objects, particle effects markers; sound emitters—all of which work together with the scripting language Use LUA script to code gameplay events—a creative mixture of timed occurrences built to challenge the player’s skill set from the simplest to most difficult magnitudes Gain a solid understanding of our engine’s technical and artistic limitations, and strive to develop fun and challenging gameplay within CRAVE ENTERTAINMENT, Rancho Dominguez, CA Associate Producer, August 2001-October 2002 Managed, organized, and updated milestone and production schedules Compose and edit design documents Pitch potential projects and game proposals to executive board, and sales and marketing teams Represent and promote the company and its projects to the industry press Assist in managing development teams to ensure they achieve their milestones on time Coordinate and oversee specific areas of project development; such as scheduling voiceover recordings, and photography sessions Distribute updated project builds in various forms of media to appropriate personnel Work one-on-one with QA Manager and Lead Testers to guarantee a complete, thorough, and swift test cycle Provide the press, both online and print, high quality media assets Skills Software: 3D Studio Max, Unity 3D, Adobe Photoshop, Adobe Premiere, Microsoft Office, Microsoft Visio, Sound Forge, Sibelius Music Software, Alienbrain Studio 7, Filemaker Pro Programming: C, C++, LUA Script, HTML, Action Script 2.0 Shipped Projects Senior Producer— “Cartoon Network Punch Time Explosion XL” 2011 (Nintendo 3DS, Wii, Xbox 360, PlayStation3), “Trivial Pursuit: Bet You Know It” 2011 (Nintendo Wii), “Cars Toon: Mater’s Tall Tales” 2010 (Nintendo Wii), “Ben 10: Ultimate Alien Cosmic Destruction” 2010 (PlayStation 3, Xbox 360, Nintendo Wii, PlayStation 2, PlayStation PSP), “Toy Story Mania!” 2009 (Wii), “Ben 10: Alien Force Vilgax Attacks 2009 (Xbox360, Nintendo Wii, PlayStation 2, PlayStation PSP) Lead Designer—“Luxor: Pharaoh’s Challenge” (Wii, PS2, DS, PSP) December 2007, “Charlotte’s Web: Word Rescue” PC, “LarryBoy and the Bad Apple” PS2 Associate Producer—“Battle Realms” (PC), “Battle Realms: Winter of the Wolf” (PC), “Global Operations” (PC), “Mace Griffin Bounty Hunter” (PS2/XBOX), “Whirl Tour” (GameCube)
United States
Taylor Fender - Freelance Brochure Design & Photo Editing
0
Kudos
3.0
2 Skills
Ask
Rate/Hr
I am currently a high school student, about to graduate. Having extra time on my hands I would like to find easy ways of making money and showing some of my talents. Writing and art are my passions, being able to write a good story someone else will read and enjoy always amazes me. This is to help further my writing skills, as I am already a member of a college based creative writing class.
Marksville, Louisiana, United States
Brian Phillips - Freelance Proposal Writing & Grant Writing
0
Kudos
3.5
2 Skills
$60
Rate/Hr
I am a veteran of small business research and development proposal writing, business capture and business development strategies for a company with six diverse technology groups. Ready to leverage a decade of experience in order to assist you pursue your company or organizational funding goals.
Christiansburg, Virginia, United States