Michael M's Portfolio

Freelance 3D Graphic Designer & 3D Animator

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Type:
Image
About:
Taking a high poly mesh, I used re topology to then lower the poly count to 1200 polygons; I then created a UV map for this character, and made a rig (added bones) to it for animation. Setting up a simple 3d environment, I tested the rig for bugs and tuned the rig with weight painting.
Skill:
3D Graphic Design
Added:
Over 30 days ago