Freelance Photo Editors : Australian Capital Territory

Category
Skill
Country
Region
City
Keyword

For Freelancers

  • Create an awesome portfolio to showcase your talent.
  • Rub elbows with the web's most talented freelancers.
  • Earn money doing what you love to do.
  • And much more...

For Employers

  • Post your freelance job in just 30 seconds. It's free!
  • Instant access to the web's most talented freelancers.
  • Hire an unlimited number of freelancers.
  • And much more...
 Freelancers 
 Portfolios 
 

Search Results

  Portfolios   Sort
Jack Blac - Freelance 3D Graphic Design & Photo Editing
0
Kudos
1.0
2 Skills
Ask
Rate/Hr
.
Australian Capital Territory, Australia
Kimene SlatteryChing - Freelance Photo Editing & Photography
0
Kudos
4.0
2 Skills
Ask
Rate/Hr
Professional Photographer
Canberra, Australian Capital Territory, Australia
ChiChi - Freelance Photo Editing & T-Shirt Design
0
Kudos
3.5
2 Skills
Ask
Rate/Hr
Description not provided
Canberra, Australian Capital Territory, Australia
Annemarie Vanderbie - Freelance Photo Editing & Video Editing
0
Kudos
4.0
2 Skills
Ask
Rate/Hr
Description not provided
Macquarie, Australian Capital Territory, Australia

More Freelancers

Richard Robledo - Freelance Creative Writing & Project Management
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Education SAN DIEGO STATE UNIVERSITY 1992-1994 Major: English Minor: Music, Theater Arts CHAFFEY COLLEGE 1994-1996 Major: English Minor: Music, Theater Arts Experience PAPAYA STUDIO, Irvine, CA Senior Producer, April 2009-Current Managed a team of 60 developers on the creation of four video games. Collectively, the projects generated a over $30 million in gross revenue. Managed all outsourcing business, including overseas cinematics production (Japan), music composition with Emmy award winning musicians, voiceover studio recordings, sound engineering, and television/film industry writers. Interfaced with publishing and licensing partners – including Disney Interactive Studios, Pixar Animation Studios, Electronic Arts, Namco/Bandai, and Cartoon Network Interactive – to set up production pipelines, development schedules, licensing approvals, and legal clearances; as well as, creating professional and positive working relationships, which resulted in repeat business. Managed internal groups: Programming, Art and Animation, Game Design, and Production. Worked closely with department leads to ensure good communication was ongoing, production milestones were delivered on time, and project visions and goals were met with the highest quality. Projects were managed across six video game platforms: PlayStation 3, Xbox 360, Nintendo 3ds, Nintendo Wii, PlayStation 2, and PlayStation PSP. Created, managed, and tracked production schedules and budgets using MS Project and Excel. Worked one-on-one with company President to develop new project concepts, and then pitch those concepts to industry groups from all over the world. This relationship brought three projects to the company. COLLISION STUDIOS, Marina Del Ray, CA Producer/Lead Designer, March 2009-April 2009 Worked on the recruitment of a 10-man team to develop an unannounced Nintendo Wii sports title. Prepared project schedules, including milestones, which detailed each team members’ tasks and due dates for those tasks. Worked with the Tech Director to create a detailed TDD Worked one on one with licensors to create a streamlined approval process with the quickest turnaround times as possible. Communicated with outsourcing companies in order to negotiate the best contract that would benefit the studio the most. Composed a thorough GDD to establish the scope, direction, and content of thee project vision. Prepared quality pitch documents to help establish future projects for the studio. SKYWORKS INTERACTIVE, Seal Beach, CA Lead Designer, February 2008-November 2008 Bring the Creative Director’s vision to life. Build and script 3D levels in GUI-based proprietary level editor (Unity 3D). Write thorough GDDs to establish the scope, direction, and content of the vision. Work with the Art Director to give color, shape, and dimension to the vision. Work with the Tech Director to bring order and life to the vision. Write story and dialogue. Proofread and edit game script, press releases, and corporate newsletters. Ensure the vision is given periodical reviews to maintain its initial goal. Design gaming systems: economy system, buying/selling system, upgrade system, camera system. Design player and mission mechanics. MUMBOJUMBO, El Segundo, CA Lead Designer, August 2006-December 2007 Brainstorm and research for new game concepts, themes, and mechanics. Used Flash to write and build game demos for new projects. Write thorough GDDs to establish game vision, rules, and layout. Work with Art Director to nail down art style for gameplay and UI. Work with Tech Director to create a list of gameplay features, and to create a plan for first playable. Report to Studio Director and Creative Director to communicate project status. Build game levels with proprietary tools. Write story and dialogue. Direct voice over sessions. Pitch new game concepts to upper management. Demo playable milestones for upper management. PAPAYA STUDIO, Irvine, CA Lead Designer, January 2004-August 2006 Evaluate proprietary game engine, research top-selling games, and collaborate with design team and department leads to determine the project’s overall vision and goals Document game specifications: gameplay rules and mechanics, controller configuration, player abilities, gameplay camera, AI classes, front end and pause menu, story outline, and game flowcharts Create a design plan and schedule to produce a playable representation of established project vision that demonstrates technical, artistic, and creative goals Identify each designer’s gifts and dependencies, and delegate tasks appropriately to benefit from their talents and to eliminate weaknesses Technically/artistically classify new design feature requirements, communicate them to the relative programmer/artist, and follow up until feature completion Designer, October 2002-January 2004 Work with fellow Designers and Lead Designer to conceive creative design features and gameplay elements Use 3d Studio Max to build level layouts, and to place—gameplay triggers; AI positions; AI pathfinding maps; pickups; checkpoint markers; cutscene cameras; animated objects, particle effects markers; sound emitters—all of which work together with the scripting language Use LUA script to code gameplay events—a creative mixture of timed occurrences built to challenge the player’s skill set from the simplest to most difficult magnitudes Gain a solid understanding of our engine’s technical and artistic limitations, and strive to develop fun and challenging gameplay within CRAVE ENTERTAINMENT, Rancho Dominguez, CA Associate Producer, August 2001-October 2002 Managed, organized, and updated milestone and production schedules Compose and edit design documents Pitch potential projects and game proposals to executive board, and sales and marketing teams Represent and promote the company and its projects to the industry press Assist in managing development teams to ensure they achieve their milestones on time Coordinate and oversee specific areas of project development; such as scheduling voiceover recordings, and photography sessions Distribute updated project builds in various forms of media to appropriate personnel Work one-on-one with QA Manager and Lead Testers to guarantee a complete, thorough, and swift test cycle Provide the press, both online and print, high quality media assets Skills Software: 3D Studio Max, Unity 3D, Adobe Photoshop, Adobe Premiere, Microsoft Office, Microsoft Visio, Sound Forge, Sibelius Music Software, Alienbrain Studio 7, Filemaker Pro Programming: C, C++, LUA Script, HTML, Action Script 2.0 Shipped Projects Senior Producer— “Cartoon Network Punch Time Explosion XL” 2011 (Nintendo 3DS, Wii, Xbox 360, PlayStation3), “Trivial Pursuit: Bet You Know It” 2011 (Nintendo Wii), “Cars Toon: Mater’s Tall Tales” 2010 (Nintendo Wii), “Ben 10: Ultimate Alien Cosmic Destruction” 2010 (PlayStation 3, Xbox 360, Nintendo Wii, PlayStation 2, PlayStation PSP), “Toy Story Mania!” 2009 (Wii), “Ben 10: Alien Force Vilgax Attacks 2009 (Xbox360, Nintendo Wii, PlayStation 2, PlayStation PSP) Lead Designer—“Luxor: Pharaoh’s Challenge” (Wii, PS2, DS, PSP) December 2007, “Charlotte’s Web: Word Rescue” PC, “LarryBoy and the Bad Apple” PS2 Associate Producer—“Battle Realms” (PC), “Battle Realms: Winter of the Wolf” (PC), “Global Operations” (PC), “Mace Griffin Bounty Hunter” (PS2/XBOX), “Whirl Tour” (GameCube)
United States
Kim Voloshin - Freelance Public Relations & Staffing
1
Kudos
4.5
2 Skills
Ask
Rate/Hr
I am an experienced recruiter with extensive experience in deploying projects all over the world. Due to these circumstances I am administratively very strong and have done projects in 2011 that involve recruiting for a maintenance company and data entry for a pet website.
Lehigh Valley, Pennsylvania, United States
Travis Doyle - Freelance Graphic Design & Digital Art
18
Kudos
4.0
2 Skills
Ask
Rate/Hr
EDUCATION: Hawkeye Community College 08-10 to present Major: Graphic Design PROGRAMS EXPERIENCED IN: Microsoft Office: • Word • PowerPoint • Excel • Access Adobe: • Photoshop/Bridge • Illustrator • InDesign • Dreamweaver • After Effects • Audition • Flash • Premiere/Encore Other: • Wordpress (CMS) • Gimp • Inkscape • Anime Studio • Manga Studio • AutoCAD Architecture Autodesk: • Sketchbook • Inventor (Solid modeling/basic animation) • 3DS Max (Advanced animation) Proficient with Adobe Photoshop and Illustrator (Raster/Vector images), Adobe InDesign (Layout), and WordPress (Web CMS) Examples or WordPress sites: • http://productionbeat.com Currently in the process of making multiple other WordPress sites, links yet to come.
Cedar Falls, Iowa, United States
Raisa - Freelance Branding & Social Marketing
1
Kudos
5.0
2 Skills
$115
Rate/Hr
Friends, family, and clients always count on me for the latest fashion, beauty, entertainment news and events. I have spent the last four years keeping up with the ever-changing world of social media where I have been creating unique content ideas, branding social media pages, as well as executing strategies for celebrities, the fashion & beauty industry, as well as various start-up companies. I work with a Grammy Award winning artist where I manage their online presence whether it be their social media accounts or any other accounts to enhance their image. I create content and come up with relevant contests and ways to engage with fans and monetize their accounts. I created a contest that trended on Twitter 10 out of the 12 days and was mentioned on 106 & Park. I have also worked with up and coming musicians as well as top actors. Along with working with talent, I have worked with various start-up companies where I help increase their engagement, brand their pages, and so much more. I am always brainstorming unique ideas for social media content and get inspiration from my everyday life. All of these experiences have led me to create my own Social Media Marketing & Management agency in the entertainment and fashion industry. We work with celebrities, bold personalities and everything in between.
Florida, United States
Lee Healey - Freelance Cartooning & Comic Art
62
Kudos
5.0
2 Skills
Ask
Rate/Hr
I'm an established professional Cartoonist with a career spanning 21 years. In that time my work has seen print in many renowned publications both in the UK and abroad. From comic strips for Viz, Maxim, The Dandy, and Alan Moore's Dodgem Logic, to artwork for Cadbury's, British Gas, ITV, and many more.
Longfield, Kent, United Kingdom
Rajubuddha - Freelance 3D Animation & 3D Graphic Design
1
Kudos
5.0
2 Skills
Ask
Rate/Hr
Buddha Veera Appala Raju Objective: Animation and visual Fx Design Expertise, Highly respected professional CG Artist offering innovate design concepts across diverse mediums. Strong team orientation ensures interdepartmental co-ordination to support organizational objectives. Ability to relate to people at any level of business and management. Experience: presently working in DQ ENTERTAINMENT LTD from 2nd jan 2008 as a senior Trainer. Worked at Arena Multimedia, Ameerpet. As a Senior Instructor for Maya/3dsmax/After effects/Flash & AS 2.0 from 2005 to 2007dec. Worked at CAT Technologies, Nampally, as a Instructor for Design Visualizations in 3Ds Max. Was an Instructor at Win-computers, Rajahmundry, to teach various computer and Multimedia courses. KRA(Key Roll Area) Currently teach classes for specializations like Animation,VFX Using Maya2011(Mel,Scripting and expressions,Phyton), Fusion, Aftereffects, real flow, blast code Instruct students one on one in their individual problem areas. Write curriculum and assignments for each specific class I teach. Teaching Assistant (Advanced Maya), Art & Design Department. Quality Control & Time Management: Management and control of quality Measurement and evaluation in Technology(in students Final Projects,portfolios) Research in Industry and technology Technical Direction for Applied CG.(working as Digital assets developers for student projects) Communication and presentation: Effectively used most projection and presentation software in teaching technology. Conceptually and design characters, storyboard and scripts for projects. Divide project into deadline tasks then assign talent to tasks. Interview potential intern candidates per project need. Computer Programs and Other Skills I am self-taught and self-motivated in mastering these tools, and can quickly gain proficiency in any related tool on both PC and Mac platforms, Linux GUI. Maya 2011 3DS Max After Effects cs5 Fusion Nuke Combustion PF Track SynthEyes MatchMover Realflow Blastcode MEL Python Z Brush Mudbox Photoshop CS5 Flash CS5 pro HTML,XHTML, CSS, XML Action Scripting 3.0 Adobe Flex Achievements 1. got best faculty award for the year 2006 from arena multimedia ameerpet. 2. Autodesk Certified Instructor for Maya 2010 on Dec 2010. Programming Skills: C, C++ Education & Specialized Training: SSC: VT High school, Rajahmundry, A.P, (1997-1998) BIE: (MPC) Intermediate from Usha academy Rajahmundry, A.P, (1998- 2000) CTC Details: Current CTC : 540000 INR per annum Expected CTC : 600000 INR per annum Time Required to Join : 30 Days B.V.A.Raju. Senior Trainer. DQ School of visual Atrs, Hyderabad.
Bhopal, Madhya Pradesh, India