Freelance Painters : Abbotsford, British Columbia

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Michael Moser - Freelance Portrait Painting & Painting
1597
Kudos
4.5
2 Skills
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Rate/Hr
I am an artist with a God given talent that I need to share. Not your typical art school educated artist. I have no letters after my name. I have spent the last six years mentoring under a professional artist, painting, sculpting, building creative environments. My specialty is airbrushing, but my gift is shared whenever I put my heart and hands to task. I have found I work most effectively...
Abbotsford, British Columbia, Canada
Giovina Brauer - Freelance Website Design & Painting
0
Kudos
5.0
2 Skills
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Rate/Hr
Description not provided
Abbotsford, British Columbia, Canada

More Freelancers

Kari Adams - Freelance Blog Writing & Book Writing
0
Kudos
3.0
2 Skills
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Rate/Hr
I have worked in heathcare fitness facility for the past 6 years or more. On my free time I am writing two books, I blog all the time. Check me out at listentowhatihavetosay.wordpress.com and listentogodsheart.wordpress.com. I have not written anything on a professional level, but everyone has to begin somewhere. I have known how to write songs and scripts since I was in high school. In the past writing was more of a hobby for me, but recently I have discovered that it is what I want to do with apart of my life. If you have any questions, feel free to ask. I am pretty much an open book!
San Antonio, Texas, United States
Billy Bravo - Freelance Technical Support & Nature Photography
1
Kudos
3.5
2 Skills
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Rate/Hr
Trabajo bajo presión, soy extrovertido, tengo conocimientos en áreas de electrónica, informática física, ciencia tecnología actual, soy actor avalado por la Universidad de San Carlos de Guatemala, trabaje en la Municipalidad de Palencia municipio de Guatemala,fui colaborador para proyectos de investigación de la Universidad de San Carlos.
Guatemala City, Guatemala City, Guatemala
Bruce Iorio - Freelance Digital Art & Graphic Design
13
Kudos
5.0
2 Skills
$250
Rate/Hr
I have been a professional photographer for over 40 years. I have degrees in Illustration, Color Technology, Industrial Photography, and Computer Graphics. I am an Experimental Artist. I consider myself Eclectic. All of my Art is different. My Art is always changing.
Las Vegas, Nevada, United States
Personalised Comics - Freelance Comic Art & Cartooning
450
Kudos
5.0
2 Skills
$60
Rate/Hr
I create personalised hand drawn comics, 100% custom made just for you. Every comic strip I create is completely unique to you. The personalised comic strips are hand drawn, created from your story and your photos. You can tell any story through a comic strip, a perfect personal gift for every occasion. Popular themes include how a couple met or got engaged; which makes for a perfect engagement or wedding gift. Why I love my Mum or Dad; perfect gifts for Mothers Day or Fathers Day and stories from childhood; perfect gifts for best friends birthdays. My goal is to tell as many stories as I can through comics, making people smile and giving them wonderful memories to remember forever. {The Process} On placing your order you will receive a confirmation email within 24 hours. This email will request you to supply your story as thoroughly as you can and to also supply digital photos of all the characters, places, objects and pets that appear in the story. I will look through what you have supplied, give some suggestions to the storyline if required, probably ask a few questions and request any more photos I think I may need. I ask that this stage of the process happens quickly. **This stage should take no longer than 2 working days. Once I have everything I need, I will draft out your comic strip quite roughly so you can see how the comic will be laid out and how the story will be illustrated. I will send this to you for feedback. **The stage should take no longer than 3 working days. Once I have your feedback I will complete the comic and send this to you for approval before printing, and apply any small changes you might have requested. **The stage should take no longer than 7 working days. Once the comic artwork has been approved I will send it to the printers to get printed on canvas. **Shipping takes 10 – 15 business days. In total the whole process from when you place your order to when you receive your printed comic on canvas is a 12 – 30 working days. If you have left it to the last minute please get in touch as I have some other options for you. Thank you so much for your support!
Sutton Coldfield, West Midlands, United Kingdom
Jonathan Pegher - Freelance Song Writing & Voiceovers
0
Kudos
4.0
2 Skills
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Rate/Hr
Voice Actor, Guitarist, Somewhat of a Singer, Cartoonist, Starting Animator, Poetry Writer. I am 19 years old, but have the spirit of someone from the 70's. I like to do many voices varying in range, and am inspired pretty much solely by Mel Blanc.
Pittsburgh, Pennsylvania, United States
Richard Robledo - Freelance Creative Writing & Project Management
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Education SAN DIEGO STATE UNIVERSITY 1992-1994 Major: English Minor: Music, Theater Arts CHAFFEY COLLEGE 1994-1996 Major: English Minor: Music, Theater Arts Experience PAPAYA STUDIO, Irvine, CA Senior Producer, April 2009-Current Managed a team of 60 developers on the creation of four video games. Collectively, the projects generated a over $30 million in gross revenue. Managed all outsourcing business, including overseas cinematics production (Japan), music composition with Emmy award winning musicians, voiceover studio recordings, sound engineering, and television/film industry writers. Interfaced with publishing and licensing partners – including Disney Interactive Studios, Pixar Animation Studios, Electronic Arts, Namco/Bandai, and Cartoon Network Interactive – to set up production pipelines, development schedules, licensing approvals, and legal clearances; as well as, creating professional and positive working relationships, which resulted in repeat business. Managed internal groups: Programming, Art and Animation, Game Design, and Production. Worked closely with department leads to ensure good communication was ongoing, production milestones were delivered on time, and project visions and goals were met with the highest quality. Projects were managed across six video game platforms: PlayStation 3, Xbox 360, Nintendo 3ds, Nintendo Wii, PlayStation 2, and PlayStation PSP. Created, managed, and tracked production schedules and budgets using MS Project and Excel. Worked one-on-one with company President to develop new project concepts, and then pitch those concepts to industry groups from all over the world. This relationship brought three projects to the company. COLLISION STUDIOS, Marina Del Ray, CA Producer/Lead Designer, March 2009-April 2009 Worked on the recruitment of a 10-man team to develop an unannounced Nintendo Wii sports title. Prepared project schedules, including milestones, which detailed each team members’ tasks and due dates for those tasks. Worked with the Tech Director to create a detailed TDD Worked one on one with licensors to create a streamlined approval process with the quickest turnaround times as possible. Communicated with outsourcing companies in order to negotiate the best contract that would benefit the studio the most. Composed a thorough GDD to establish the scope, direction, and content of thee project vision. Prepared quality pitch documents to help establish future projects for the studio. SKYWORKS INTERACTIVE, Seal Beach, CA Lead Designer, February 2008-November 2008 Bring the Creative Director’s vision to life. Build and script 3D levels in GUI-based proprietary level editor (Unity 3D). Write thorough GDDs to establish the scope, direction, and content of the vision. Work with the Art Director to give color, shape, and dimension to the vision. Work with the Tech Director to bring order and life to the vision. Write story and dialogue. Proofread and edit game script, press releases, and corporate newsletters. Ensure the vision is given periodical reviews to maintain its initial goal. Design gaming systems: economy system, buying/selling system, upgrade system, camera system. Design player and mission mechanics. MUMBOJUMBO, El Segundo, CA Lead Designer, August 2006-December 2007 Brainstorm and research for new game concepts, themes, and mechanics. Used Flash to write and build game demos for new projects. Write thorough GDDs to establish game vision, rules, and layout. Work with Art Director to nail down art style for gameplay and UI. Work with Tech Director to create a list of gameplay features, and to create a plan for first playable. Report to Studio Director and Creative Director to communicate project status. Build game levels with proprietary tools. Write story and dialogue. Direct voice over sessions. Pitch new game concepts to upper management. Demo playable milestones for upper management. PAPAYA STUDIO, Irvine, CA Lead Designer, January 2004-August 2006 Evaluate proprietary game engine, research top-selling games, and collaborate with design team and department leads to determine the project’s overall vision and goals Document game specifications: gameplay rules and mechanics, controller configuration, player abilities, gameplay camera, AI classes, front end and pause menu, story outline, and game flowcharts Create a design plan and schedule to produce a playable representation of established project vision that demonstrates technical, artistic, and creative goals Identify each designer’s gifts and dependencies, and delegate tasks appropriately to benefit from their talents and to eliminate weaknesses Technically/artistically classify new design feature requirements, communicate them to the relative programmer/artist, and follow up until feature completion Designer, October 2002-January 2004 Work with fellow Designers and Lead Designer to conceive creative design features and gameplay elements Use 3d Studio Max to build level layouts, and to place—gameplay triggers; AI positions; AI pathfinding maps; pickups; checkpoint markers; cutscene cameras; animated objects, particle effects markers; sound emitters—all of which work together with the scripting language Use LUA script to code gameplay events—a creative mixture of timed occurrences built to challenge the player’s skill set from the simplest to most difficult magnitudes Gain a solid understanding of our engine’s technical and artistic limitations, and strive to develop fun and challenging gameplay within CRAVE ENTERTAINMENT, Rancho Dominguez, CA Associate Producer, August 2001-October 2002 Managed, organized, and updated milestone and production schedules Compose and edit design documents Pitch potential projects and game proposals to executive board, and sales and marketing teams Represent and promote the company and its projects to the industry press Assist in managing development teams to ensure they achieve their milestones on time Coordinate and oversee specific areas of project development; such as scheduling voiceover recordings, and photography sessions Distribute updated project builds in various forms of media to appropriate personnel Work one-on-one with QA Manager and Lead Testers to guarantee a complete, thorough, and swift test cycle Provide the press, both online and print, high quality media assets Skills Software: 3D Studio Max, Unity 3D, Adobe Photoshop, Adobe Premiere, Microsoft Office, Microsoft Visio, Sound Forge, Sibelius Music Software, Alienbrain Studio 7, Filemaker Pro Programming: C, C++, LUA Script, HTML, Action Script 2.0 Shipped Projects Senior Producer— “Cartoon Network Punch Time Explosion XL” 2011 (Nintendo 3DS, Wii, Xbox 360, PlayStation3), “Trivial Pursuit: Bet You Know It” 2011 (Nintendo Wii), “Cars Toon: Mater’s Tall Tales” 2010 (Nintendo Wii), “Ben 10: Ultimate Alien Cosmic Destruction” 2010 (PlayStation 3, Xbox 360, Nintendo Wii, PlayStation 2, PlayStation PSP), “Toy Story Mania!” 2009 (Wii), “Ben 10: Alien Force Vilgax Attacks 2009 (Xbox360, Nintendo Wii, PlayStation 2, PlayStation PSP) Lead Designer—“Luxor: Pharaoh’s Challenge” (Wii, PS2, DS, PSP) December 2007, “Charlotte’s Web: Word Rescue” PC, “LarryBoy and the Bad Apple” PS2 Associate Producer—“Battle Realms” (PC), “Battle Realms: Winter of the Wolf” (PC), “Global Operations” (PC), “Mace Griffin Bounty Hunter” (PS2/XBOX), “Whirl Tour” (GameCube)
United States
Priscilla Njoku - Freelance Singing & Jingle Recording
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
I am 5.5" tall gorgeous lady. I have been singing since I was a child and began singing professionally when I was 16. I am currently in the wichita area and I'm simply looking for an opportunity to make money doing what I love. I have done several singing jobs both in the studio and on stage.
United States
Liz Novak - Freelance Public Relations & Newsletter Writing
2
Kudos
4.5
2 Skills
$25
Rate/Hr
Membership, Communications & Foundation Manager 2008-Present • Develop and implement membership and communications strategies that positively influence growth initiatives for new members and maintain a high rate of satisfaction and retention among existing members. • Oversee all aspects of membership renewal for 2,000 attorneys, judges and paralegals, including budgeting, developing membership materials, direct marketing to members and managing overall renewal process and staff. Exceeded budget goal of $400K in 2008-09 and budget goal of $390K in 2010-11. • Manage the Association’s database of nearly 4,000 members and nonmembers. Managed initial implementation and conversion to a new membership database -- Associate by Intus Technologies – with ongoing coordination. • Manage the organization’s external communications and public relations through hardcopy and electronic newsletters, website content, e-communications, press releases and direct media outreach. • Act as primary staff liaison to the organization’s Foundation, managing its development, grant-making and promotional activities. Foundation’s 2010 Annual Appeal showed a 50% increase in dollars raised, and a 44% increase in its number of donors over the previous year; Foundation’s 2011 annual appeal showed a 33% increase in dollars raised and 14% increase in its number of donors. • Manage 8-10 membership-wide events over a year, from planning to onsite execution. Events range from 50 to 450 attendees at various venues in Rochester. • Supervise one full time staff member – Membership & Communications Coordinator – and manage supplemental staff on as needed projects. Relevant Past Work Experience: Account Executive, Roberts Public Relations Group • Managed and executed public relations campaigns for multiple client accounts in education, health care, technology and non-profit fields. • Developed and distributed press releases; executed media pitches to local and national outlets; and supported clients with planning and execution of press conferences and media events announcing new products and major company news. • Produced marketing communications materials for clients, including brochures, case studies, white papers and website content. • Provided account service support including estimating and invoicing jobs, creating production schedules and managing day-to-day client service functions. The Greece Post - Wolfe Community Newspapers (now MPNewspapers) – Rochester, NY Features/Schools Editor
Rochester, New York, United States