Freelance Architectural Illustrators : Phoenix, Arizona

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Kraig Rasmussen - Freelance Comic Art, Sci Fi Art, Book Illustration, Architectural Illustration, & Children's Book Illustration
530
Kudos
4.0
12 Skills
$60
Rate/Hr
Independent/Self-publisher & freelance illustrator specializing in both comic books and fine art illustration. Seeking freelance work in illustration, design, or freehand (plus digital) production art. Portfolio available at kraigrasmussen.com and monkeygong.com. -Breakdown illustrator of The Crossing digital comic, written by Jason McNamara, available on the Stela comics...
Phoenix, Arizona, United States
Jack Adams - Freelance Interior Design & Architectural Illustration
6
Kudos
5.0
2 Skills
Ask
Rate/Hr
www.AdamsDesign.net www.JackEdsonAdamsPortraitArt.com graduate Art Center College of Design Illustrator Designer
Phoenix, Arizona, United States
Sandra ONeill - Freelance Architectural Illustration & Interior Design
6
Kudos
5.0
2 Skills
Ask
Rate/Hr
Passionate about interior design.
Phoenix, Arizona, United States

More Freelancers

Stephanie Delahaye - Freelance French Translation & Resume Writing
1
Kudos
3.5
2 Skills
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Rate/Hr
I offer translations services in French and English. Born and educated in France, I have been working for the last 20 years in various English speaking countries and during that time, I have acquired a varied experience that enables me to adapt to any translation request :-). From documentaries to technical manuals, websites and presentations, i am able to place the translation directly into your source code, Excel worksheet or Powerpoint presentation. I can also do secretarial and admin work in both languages and am a very fast and accurate typist for all data entry projects.
Cape Town, Western Cape, South Africa
Richard Robledo - Freelance Creative Writing & Project Management
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Education SAN DIEGO STATE UNIVERSITY 1992-1994 Major: English Minor: Music, Theater Arts CHAFFEY COLLEGE 1994-1996 Major: English Minor: Music, Theater Arts Experience PAPAYA STUDIO, Irvine, CA Senior Producer, April 2009-Current Managed a team of 60 developers on the creation of four video games. Collectively, the projects generated a over $30 million in gross revenue. Managed all outsourcing business, including overseas cinematics production (Japan), music composition with Emmy award winning musicians, voiceover studio recordings, sound engineering, and television/film industry writers. Interfaced with publishing and licensing partners – including Disney Interactive Studios, Pixar Animation Studios, Electronic Arts, Namco/Bandai, and Cartoon Network Interactive – to set up production pipelines, development schedules, licensing approvals, and legal clearances; as well as, creating professional and positive working relationships, which resulted in repeat business. Managed internal groups: Programming, Art and Animation, Game Design, and Production. Worked closely with department leads to ensure good communication was ongoing, production milestones were delivered on time, and project visions and goals were met with the highest quality. Projects were managed across six video game platforms: PlayStation 3, Xbox 360, Nintendo 3ds, Nintendo Wii, PlayStation 2, and PlayStation PSP. Created, managed, and tracked production schedules and budgets using MS Project and Excel. Worked one-on-one with company President to develop new project concepts, and then pitch those concepts to industry groups from all over the world. This relationship brought three projects to the company. COLLISION STUDIOS, Marina Del Ray, CA Producer/Lead Designer, March 2009-April 2009 Worked on the recruitment of a 10-man team to develop an unannounced Nintendo Wii sports title. Prepared project schedules, including milestones, which detailed each team members’ tasks and due dates for those tasks. Worked with the Tech Director to create a detailed TDD Worked one on one with licensors to create a streamlined approval process with the quickest turnaround times as possible. Communicated with outsourcing companies in order to negotiate the best contract that would benefit the studio the most. Composed a thorough GDD to establish the scope, direction, and content of thee project vision. Prepared quality pitch documents to help establish future projects for the studio. SKYWORKS INTERACTIVE, Seal Beach, CA Lead Designer, February 2008-November 2008 Bring the Creative Director’s vision to life. Build and script 3D levels in GUI-based proprietary level editor (Unity 3D). Write thorough GDDs to establish the scope, direction, and content of the vision. Work with the Art Director to give color, shape, and dimension to the vision. Work with the Tech Director to bring order and life to the vision. Write story and dialogue. Proofread and edit game script, press releases, and corporate newsletters. Ensure the vision is given periodical reviews to maintain its initial goal. Design gaming systems: economy system, buying/selling system, upgrade system, camera system. Design player and mission mechanics. MUMBOJUMBO, El Segundo, CA Lead Designer, August 2006-December 2007 Brainstorm and research for new game concepts, themes, and mechanics. Used Flash to write and build game demos for new projects. Write thorough GDDs to establish game vision, rules, and layout. Work with Art Director to nail down art style for gameplay and UI. Work with Tech Director to create a list of gameplay features, and to create a plan for first playable. Report to Studio Director and Creative Director to communicate project status. Build game levels with proprietary tools. Write story and dialogue. Direct voice over sessions. Pitch new game concepts to upper management. Demo playable milestones for upper management. PAPAYA STUDIO, Irvine, CA Lead Designer, January 2004-August 2006 Evaluate proprietary game engine, research top-selling games, and collaborate with design team and department leads to determine the project’s overall vision and goals Document game specifications: gameplay rules and mechanics, controller configuration, player abilities, gameplay camera, AI classes, front end and pause menu, story outline, and game flowcharts Create a design plan and schedule to produce a playable representation of established project vision that demonstrates technical, artistic, and creative goals Identify each designer’s gifts and dependencies, and delegate tasks appropriately to benefit from their talents and to eliminate weaknesses Technically/artistically classify new design feature requirements, communicate them to the relative programmer/artist, and follow up until feature completion Designer, October 2002-January 2004 Work with fellow Designers and Lead Designer to conceive creative design features and gameplay elements Use 3d Studio Max to build level layouts, and to place—gameplay triggers; AI positions; AI pathfinding maps; pickups; checkpoint markers; cutscene cameras; animated objects, particle effects markers; sound emitters—all of which work together with the scripting language Use LUA script to code gameplay events—a creative mixture of timed occurrences built to challenge the player’s skill set from the simplest to most difficult magnitudes Gain a solid understanding of our engine’s technical and artistic limitations, and strive to develop fun and challenging gameplay within CRAVE ENTERTAINMENT, Rancho Dominguez, CA Associate Producer, August 2001-October 2002 Managed, organized, and updated milestone and production schedules Compose and edit design documents Pitch potential projects and game proposals to executive board, and sales and marketing teams Represent and promote the company and its projects to the industry press Assist in managing development teams to ensure they achieve their milestones on time Coordinate and oversee specific areas of project development; such as scheduling voiceover recordings, and photography sessions Distribute updated project builds in various forms of media to appropriate personnel Work one-on-one with QA Manager and Lead Testers to guarantee a complete, thorough, and swift test cycle Provide the press, both online and print, high quality media assets Skills Software: 3D Studio Max, Unity 3D, Adobe Photoshop, Adobe Premiere, Microsoft Office, Microsoft Visio, Sound Forge, Sibelius Music Software, Alienbrain Studio 7, Filemaker Pro Programming: C, C++, LUA Script, HTML, Action Script 2.0 Shipped Projects Senior Producer— “Cartoon Network Punch Time Explosion XL” 2011 (Nintendo 3DS, Wii, Xbox 360, PlayStation3), “Trivial Pursuit: Bet You Know It” 2011 (Nintendo Wii), “Cars Toon: Mater’s Tall Tales” 2010 (Nintendo Wii), “Ben 10: Ultimate Alien Cosmic Destruction” 2010 (PlayStation 3, Xbox 360, Nintendo Wii, PlayStation 2, PlayStation PSP), “Toy Story Mania!” 2009 (Wii), “Ben 10: Alien Force Vilgax Attacks 2009 (Xbox360, Nintendo Wii, PlayStation 2, PlayStation PSP) Lead Designer—“Luxor: Pharaoh’s Challenge” (Wii, PS2, DS, PSP) December 2007, “Charlotte’s Web: Word Rescue” PC, “LarryBoy and the Bad Apple” PS2 Associate Producer—“Battle Realms” (PC), “Battle Realms: Winter of the Wolf” (PC), “Global Operations” (PC), “Mace Griffin Bounty Hunter” (PS2/XBOX), “Whirl Tour” (GameCube)
United States
Lauren Ellison - Freelance Animal Illustration & Book Illustration
0
Kudos
3.0
2 Skills
Ask
Rate/Hr
EDUCATION: University of Central Florida, Orlando, FL Bachelor of Fine Arts: Drawing/Illustration SKILLS: Traditional: Pen and ink, etching, woodcut, digital photography, watercolor, gauche, pastels, and charcoal. Computer: In-Design, Painter 11, Microsoft Word, PowerPoint, and Excel. RELEVANT COURSEWORK : Werewolf Anatomy Book Binding Printmaking Illuminated Book Photography Advanced Drawing
Ft. Lauderdale, Florida, United States
Susan Halliwell - Freelance Proofreading & Copywriting
0
Kudos
4.0
2 Skills
Ask
Rate/Hr
WordPower, my business of seven years, specialises in proofreading book manuscripts, government and council documents, website and brochure copy and just about any other written piece. My 30-year career in using the written word also extends to speech writing, copywriting and travel writing. I have a teaching degree, BA in Education and Diploma of Journalism.
Waitara, Taranaki, New Zealand
Lynne-Marie Mcleod - Freelance Article Writing & Children's Book Writing
5
Kudos
3.0
2 Skills
$25
Rate/Hr
I've written three published works (sci-fi fantasy novels) written poetry (two books published) and also written one newspaper article (Child ****** Abuse, West Australian online) I've also done three books ghost writing for an author who wishes to remain anonymous. I am capable of writing in any style and am willing to write for others without royalties (small fee will be charged), In the past I have written poetry tailored to specific peoples names and events (weddings, funerals and births) I have also designed my own book covers and illustrations. While I may not be the best artist, I am capable of drawing and or painting images for low price books (children's books, teen novels and adult literature) examples of my writing are available upon asking.
Innisfail, Queensland, Australia
Christy Vaught - Freelance Poster Design & Ad Design
0
Kudos
4.0
2 Skills
$55
Rate/Hr
With over 15 years of advertising experience, I have extensive knowledge of the print and web world and can design for both mediums. I have worked with printing partners both domestically and internationally and understand working within specific printing specifications.
Kansas City, Missouri, United States
Davenport21 - Freelance 3D Graphic Design & Digital Art
1
Kudos
2.5
2 Skills
Ask
Rate/Hr
Steven Davenport Hey how is your day Team Leader? I am applying for this job to benefit your company with my skill and experience in artistic work. I am 10 years self-experienced I am great at Art. I understand how important it is to have a great artist to work just the way you need, someone that listens to you and follows promptly what was asked, remembers all the duties every day, is careful with detail, great team work ethics, responsible, dependable, positive, self-controlled and also asks for help when ever unsure. I am willing to be paid at 12 dollars an hour. I worked at American fork school district office as a janitor for 6 months in 1999-2000 and I had no complaints from anyone. I left to go work at metal art’s foundry, to learn new skills. I worked for 6-8 years from 2001-2011 as a sandblaster/ welder/fitter/grinder, some experience with patina coloring and molding. I left metal art’s foundry in search of janitor work, I want to try working in a different environment. I prefer working in a clean environment. I work on gaming art a lot on my free time. I am the artist you need if there is a job opening for gaming art work.
Salt Lake City, Utah, United States