I’m a digital artist, photographer, 3D illustrator and 2D/3D concept designer.
From 2001 until 2006, I was employed as a CG modeller, previsulization animator and lighting artist working in the United States visual effects industry.
Previous to this, I had spent around eight years in the UK games industry as a concept artist, asset modeller and FMV/art director. I also have experience creating storyboards, practical models and 3D advertising & promotional imagery.
In all, I have over 25 years experience working in visual media (over 16 years working with digital media).
I currently specialize in freelance creature and character design. I work from 2D sketches and develop the final concept design into a fully textured 3D model which can be animated, rendered and viewed from any angle.