Graduated from The Art Institute in 2012 with a major in Game Design, I focus my efforts on Technical Design. My skills cover all forms of design and some forms of programming. I prefer using the Unity 3D Engine, however I know Unreal Engine (UT3 and UDK) as well.
I've been in the game industry for 2 years designing Massively Multiplayer Online games (MMOGs). My professional work entails experience in Level Design, Visual Effects, Game Optimization, Pre-Production and Game Databasing.