After 12 years in the industry, (spanning games, advertising, architecture, TV, animation and film) I feel that I have developed not only a wide skill set, but also a well rounded approach to problem solving.
Looking to the future, I'm keen to continue working with people who share a passion for creative vision and innovation.
To me, visual effects have always been a way to turn imagination into reality.
Here's my resume...
Employment
Auckland Freelance
Sky sports International Rugby (TV Graphics)
2012
Modelling, animation, lighting and rendering
Paddlepop (Print)
2012
Rigging, texturing, hair, lighting, rendering
Mars (Commercial)
2012
On set CG Supervision, modelling, animation and rendering
Yoplait (Commercial)
2012
Animation, lighting and rendering
Framestore
Wrath or the Titans (Film)
2011 - 2012
Senior character / blend-shape model maker
47 Ronin (Film)
2011
Senior character model maker
Sherlock Holmes II (Film)
2011
Lead model maker
Coca-cola (commercial)
2010
Character / Blend-shape model maker
Andrex (Commercial)
2010
Character / Blend-shape model maker
Gravity (Film)
2010
Hard surface model maker
Captain America (Film)
2010
Character model maker
Harry Potter and the Deathly Hallows (Film)
2009 - 2010
Senior character / Blend-shape model maker for character 'Kreacher' and blendshape model maker for 'Dobby'.
Primeval series 4 (TV)
2010
Lead model maker
Nanny Mcfee 2 (Film)
2009
Lead model maker.
Sherlock Holmes (Film)
2009
Hard surface model maker.
Heartless (Film)
2009
Lead model maker
Primeval Series 3 (TV)
2008
Lead model maker.
Prince of Persia (Film)
2007
Pre-vis artist.
Wanted (Film)
2007-2008
Character / Hard surface model maker.
Triangle (Film)
2007
Pre-vis artist
Churchill at War (TV)
2007
Lead model maker.
Primeval series 2 (TV)
2007
Lead model maker.
Cityscape
Russia tower (visualisation)
2006 - 2007
Project management and general CG artist.
Nexus Productions
Beefy and Lamby British Standard Meat (Commercial)
2006
Character model maker
Orange (Commercial)
2006
Character model maker.
Coca-cola (Commercial)
2006
Character / Blendshape model maker.
Coca-cola (web viral)
2006
General CG artist
Renault Megan (Commercial)
2006
Character model maker.
Zanussi (Commercial)
2006
Character / hard surface model maker and look-dev artist.
NSPCC (Commercial)
2005
Character model maker.
Flaming CGI
Medina Sagia (visualisation)
2005
Project management and general CG artist.
Bahia Bay (visualisation)
2005
Project management and general CG artist.
Indestructible Production Company
Jerry Anderson's New Captain Scarlet (TV)
2003 - 2005
Head of modelling and texturing.
Digi-Guys
War Devil (game)
2002 - 2003
General CG artist.
Code Monkeys
Simpson's Skateboarding & Goofy's Fun House (Game)
2000 - 2001
Character / hard surface model maker, texture artist and animator.
Awards
Nominated in the catagory 'Outstanding Animated Character in a Live Action Feature Motion Picture' at 2011 anual VES awards for 'Kreacher' in Harry potter and the Deathly Hallows.
Education
BA (hons) Visual Communication & Illustration
- Kent Institute of Art & Design
A levels: Art (A), Maths (C), Physics (D)
Software
Maya
Mudbox
Topogun
Mental ray
Photoshop
Lightwave
3DS Max
Brazil Render
After-Effects
Premier
Boujou
About Me
In the summer of 2000 I graduated in the UK from 'The Kent Institute of Art and Design' (Now the 'University for the Creative Arts) with a degree in Illustration.
My career began in computer games when in the same year, I moved North to Leeds to start work at a small software development company, Code Monkeys. This is where I really cut my 3D teeth by working as an all-rounder on various PS1 titles. With the move to my next employers, Digi-guys, also software developers, I relocated to London.
My move out of games came in 2003 when I joined the team making Jerry Anderson's new adventures of Captain Scarlet. I started my time there as a model maker but by the end of the first year, was made head of the assets department.
After the project finished in 2005, I went freelance and alternated my time between working on commercials at Nexus Productions in East London and on several high profile architectural projects with Cityscape and Flaming CGI.
Early in 2007, I joined Framestore to begin work on series two of 'Primeval' where I was lead model maker. Over the years, I continued to have a connection with the show and have since led the model making on series three and four.
2007 was also the year in which I earned my first feature film screen credit for 'Wanted'. Since then, I have been involved in eleven feature film projects, including several Lead model maker positions.
There was an exciting start to 2011 when I was nominated for a VES award for Kreacher in the film Harry Potter and the Deathly Hallows. I was responsible for all model making on this character. This included remaking a hi-res sculpt, building an anatomical model and constructing an extensive set of FACS based blendshapes.
The end to 2011 was even bigger. After 10 years in London, my Kiwi girlfriend Anna and I moved to New Zealand. On a sunny day in February, 2012, we got married on a cliff overlooking Cooks Beach.
We now live in Auckland where I'm working as a freelance 3D VFX Artist and CG supervisor.