Proficiencies: Maya, 3ds Max, Photoshop, FaceGen, Headus UV, The Setup Machine, Unity3D, Vizard,
Final Cut Pro, Motionbuilder
Game Experience
Crosspad Studios, Gainesville, GA; 9/2013 – present
Lead CG Artist
? Modeling, texturing, rigging of all assets for iOS game
? Cut scenes, storyboards and environmental design
? All assets prepared for the Unity game engine
University of Georgia
College of Veterinary Medicine, Athens, GA; 1/2013 – 7/2013
Lead CG Artist for the Virtual Dog video game project.
? Designed, modeled and animated a puppy dog doing tricks for a PC and Kinect-based game
designed to entertain children while encouraging physical activity
? Responsible for all in-game animation
? Modeled and textured realistic campus environment
? Exported all assets for Unity-based implementation
Hi-Rez Studios, Alpharetta, GA;
Contract Animator, 10/2012 – 6/2013
? Provided character animation for MMO Smite (All animation for “Kali” game intro scene)
Animation Intern, 7/2012 – 10/2012
? Provided animation for MMO Smite (all “Kali” in-game animation, secondary animation only);
worked on-site and remotely
PandaPanther, New York, NY; 3/2012 – 4/2012
Freelance Character Animator
? Provided animation for Skylanders 2
? Blocked cut scene animations
? Polished several “intro” shots from blocking to final
Kaneva, Atlanta, GA; 5/2008 - 7/2008
Summer Internship
? Modeled and textured assets for test levels
? Populated and organized a test level using Kaneva’s proprietary software
Other CG Experience
University of Georgia
Grady College of Journalism, Athens, GA; 11/2011 - present
Animator/CG Generalist for behavioral research studies
? Animation, modeling, avatar customization
? 3DS Max, Photoshop, FaceGen, Vizard, Unity and other software
Georgia Perimeter College, Decatur, GA; 7/2013 - present
“BreakThru” Mentor Trainer
? Trained and supported Second Life mentors/users, wrote help tips, administered user forum
and managed website
? Created/imported customized models into Second Life
Animation Mentor, San Francisco, CA; 1/2012 - 3/2012
Maya “Springboard” trainer
? Taught an eight week course; two classes per week
? Course content includes Maya workflow; basic modeling, shading and lighting concepts;
animation tools & concepts; Graph Editor; handling IK/FK; constraint use; timeline editing; etc.
Global Game Jam, Athens, GA; 1/2010
Game Jam project
? Created and weight-painted models for all in-game characters and some set pieces
? Animated characters including walk, run and idle cycles
Theatre and Film Studies Dept, University of Georgia, Athens, GA; 2007 - 2009
Teaching Assistant
Animation I: Taught entire course as “Teacher of Record”
? Wrote curriculum, lesson plans and evaluations to teach 3D concepts and techniques.
? Software: Maya, Photoshop and QuickTime
Introduction to Film Studies:
? Taught breakout sessions for large lecture classes over four semesters, graded all papers and
exams, awarded “Most Valuable Teaching Assistant,” 5/2009
Perpetual Motion Films, Santa Monica, CA; 8/2005 - 6/2007
Externship (telecommuting)
? Research, modeling, rigging, animation and directing/storyboarding for eight individual
animated shots for The History of the Russian Navy: A Vision of Greatness, produced for and
aired on the History Channel
Education
Animation Mentor; 1/2013 – 3/2013
? Animals & Creatures class I
Animation Mentor; 3/2010 – 8/2011
? Certificate in Advanced Character Animation
? Mentors: James Chiang, Mike Gasaway, Nicole Herr, T.Dan Hofstedt, Scott Lemmer
University of Georgia; 6/2006 – 5/2009
? Master of Fine Arts/Computer Animation
? Thesis project: “Facial Animation Rigging based on the Facial Action Coding System.”
Florida State University; 5/1988 – 12/1991
? Bachelor of Music Education, Certificate in Performance