3D Environment Modeler and Texture Artist 6582 Forest Ridge Ct. Clarkston, MI 48346
Enthusiastic 3D artist with a strong desire to create and develop 3D environments. Work well in teams or individually. Ready and willing to go above and beyond the regular production demands. Strong communicator with a professional attitude, and a passion to succeed
Autodesk Maya 09-2011 Adobe Photoshop Z-Brush Vicon Blade
Unreal UDK Crazy Bump Final Cut Pro Motion Builder
Microsoft Office Suite Autodesk Mudbox Unity After Affects
Operating systems: Windows, Mac OS
Great organizational skills, team leader, excellent multitasking, experienced with construction history and plans/blueprint implementation, interior lighting, home audio and video installer, strong desire to succeed, strong communication skills, receive advice and critique well, open minded, knowledge of video game pipe line and industry standards, minor background in traditional art, minor motion capture experience
PROFESSIONAL WORK EXPERIENCE:
Mindfrost Solutions: Detroit, MI July 2012 - Present
Creative Director: Upcoming IOS Game
Responsibilities: model, texture and rig all in game characters, and coordinate with
the lead programmers.
Internship : Mega Pickle Entertainment
Responsibilities: Tester and Environment Artist Mar. 2012 - Nov. 2012
Business Strategy Inc., Grand Rapids ,MI Dec. 2011 - Present
Responsible for contacting client vendors and to acquire statements of account.
Ex'pression College, Emeryville, CA Aug. 2011
Instructor: Game Art. Summer Camp
Responsibilities: teaching and assisting high school student the basics and
fundamentals of Maya, Mudbox, and the Unreal Development Kit.
Chicago National: Personal School Project
Responsibilities: research, concept, model, texture, and lighting a 1920's bank robbery crime scene.
Education: Jul. 2011-Aug.2011
Ex’pression College for Digital Arts, Emeryville, CA Sep. 2011
Bachelor of Applied Science, Game Art & Design
References available upon request.