Terrance Washena

Freelance Database Designer & Programmer

Location:Faribault, Minnesota, United States
2 Skills
Terrance Washena
5625 Xerxes Ave. S., Apt. 307
Minneapolis, MN 55410
Email - terrance@washena.com Portfolio - www.washena.com

Current Minnesota School of Business
Bachelor of Science in Information Technology – Web Application Development
• Consistently making Dean's List
• Specializing in Software Development and Database Design & Implementation

2010 Brown College, Mendota Heights, MN
Bachelor of Science in Game Design and Development
• Graduated with Distinction Honors - 3.90 GPA
• BEST IN SHOW Award: May 2010 Portfolio Show
• Specialized in Programming and Modeling (3D Art)

South Central Technical College, Faribault, MN
Diploma: Carpentry and Cabinet Making
• Graduated with Honors

TECHNICAL SKILLS (Listed in order by expertise)
Programming Database Design Web Development Art Miscellaneous
Dev C++ MS Access PHP & MySQL 3ds Max MS Office
MS Visual C# phpMyAdmin HTML & CSS Photoshop MS Visio
Java (with Unity) MS SQL Server JavaScript Mudbox AutoCAD LT

2011 – Present Vibrant Technologies - Minnetonka, MN
Tech Support Specialist
• Configuring and testing IBM servers (p-Series & i-Series)
• Database data entry (IQ Tracker)
• Organizing and obtaining components from the warehouse - Forklift certified
• Assisting Senior Techs - auditing components, testing components, and filling orders

2011 - Present Minnesota School of Business - Richfield, MN
Information Technology & Programming Tutor
• Helping students with coursework and software navigation in the IT program
• Helping students write code in C++, design databases with MS Access and MS SQL Server, and develop websites with HTML, CSS, JavaScript, PHP, and MySQL

Terrance Washena
5625 Xerxes Ave. S., Apt. 307
Minneapolis, MN 55410
Email - terrance@washena.com Portfolio - www.washena.com

2010 – 2011 Shikigami Games - St. Paul, MN
3d Consultant (former Modeling Lead)
• Modeled 3d assets (modeled, applied smoothing groups, and unwraped)
• Rigged and Skinned characters (constructed bone systems and weighted vertices)
• Animated characters (created keyframe animations for character emotions)

2008 – 2011 UPS - Minneapolis, MN
Training Supervisor
• Trained new employees to load outbound semi-trailers
• Utilized communication skills and developed good working habits

1998 – 2008 Carpenter's Union - St. Paul, MN
Journeyman Carpenter
• Practiced residential and commercial construction; all aspects
• Developed good communication skills with a dedication to high quality work

2010 Intern: Brain Farm Entertainment - St. Anthony, MN
3d Artist
• Modeling, unwrapping, and texturing 3d assets for use in the Unity Game Engine

2009 Inferno Rising, Numb, and Straight Street
Modeling/ Animation Team Lead: Brown College team projects
• Modeled 3d assets (modeled, applied smoothing groups, and unwrapped)
• Animated 3d assets (rigged, skinned, and animated)
• Delegated workload to team members
• Checked team members work for mistakes and returned it for corrections

2008 Torque, Redemption, Robbi Robotix, Ace Sniper, Battleship!, and Blazin' Big Guns
UI Design, Level Design, Programmer, & Writer: Personal projects
• UI designer (layout, programming, and testing)
• Level designer (terrain layout, asset placement, triggers, and pathing)
• Programmer with C# and Torque Script (timers, gameplay, and AI)
• Creative writer & collaborator (concept, story progression, & character dev.)

2007 - Present Volunteer Beta Tester
• Tested Beta Builds of multiplayer games in Public Multiplayer Betas
• Halo 3 & Halo: Reach - over Xbox Live & MAG - over Playstation Network
Skills (2) Rating
Database Design