I’m a self motivated and dedicated artist who is passionate about creating models and textures. I've over 10 years in the computer games industry and where neat polygon modelling, edge loops for deformation and clean UV layouts are essential. My job involved creating high and low resolution meshes and textures; both realistic and stylised. I have a background in Fine Art (BA Hons), eye for detail and can adapt to any art style needed.
I'm open to any 3D Computer Graphic work.
Work programmes - Maya, Photoshop, ZBrush, Topogun.