Adam Katz

Freelance 3D Animator & 3D Graphic Designer

Location:Chicago, Illinois, United States
2 Skills

Towers Productions: October 2005 - June 2009, March - December 2011

Created animations while working in a full production environment creating
content for television (The Discovery Channel, The History Channel,
National Geographic, The Weather Channel)

Reported to a creative director and producers for each project,
while balancing multiple projects at once

Worked on scientific animations which involved receiving direction from a
doctor and producing the most accurate work possible

Extensive work in Maya, Lightwave and After Effects
integrating 3d and 2d elements

Created stereoscopic 3d animations which included cleanup of 3d photos,
3d footage, and compositing

Created a renderfarm pipeline and scripts for use in daily and final renders
Created scripts in order to speed along tasks and make them more efficient

Big Ten Network: August 2010 - February 2011

Created animations for a sports network in a fast paced environment involving
taking direction from multiple people and outputting many varied projects

Used Cinema4d and After Effects to combine many different elements
Editing files created by others in order to update assets

Programming animation software to efficiently produce many versions of
animations in a short amount of time

Animation in a documentary for One 6 Productions:

Modeled and animated a character for integration into live action footage
Composited different elements together to make transitions and credits

Mercer Human Resources:

Created game show in Flash
Designed and built game while taking direction on how design should look

Toon Ranch: June 2002 - April 2003
Technical Director, Animator, and Modeler:

Worked extensively in Lightwave, including managing a renderfarm
Learned the pipeline for animation in a company environment and how to
troubleshoot problems in animation and rendering
Created animated elements for a television pilot


Strong animation and technical skills, ability to learn new programs rapidly

Animation Software:
Maya, Cinema4d, Lightwave, Flash, Nuke, After Effects

MEL scripting to create rigs and user interfaces for multiple characters
After Effects scripting to automate and simplify animations
Python and shell scripting to integrate rendering pipelines
Actionscript for interaction in Flash

Render Software:
Qube, ScreamerNet, DrQueue

Still Graphics and Editing Software:
Photoshop, Illustrator, Premiere


Columbia College Chicago: September 2000 - May 2004
Bachelor of Arts in Film and Video
Concentration in Computer Animation
Graduated with honors

Technical Director and Animator on senior class project:
Was responsible for rigging all characters, and animating
Skills (2) Rating
3D Animation
3D Graphic Design