Leslie Minnis

Freelance Drawer & Fantasy Artist

1856
Location:Atlanta, Georgia, United States
Profile:https://www.freelanced.com/leslieminnis
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5.0
2 Skills
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Leslie Minnis
Atlanta, GA
plofales@yahoo.com
________________________________________

Objective
I’m looking to be a great creative force on the frontier of the new generation. I hope to find myself in a challenging position that will allow me to expand my abilities and progress in a meaningful way.

Profile
• Innovative & Insightful
• Efficient & Prolific
• Collaborative & Versatile
• High Standards & Integrity
Skills
• Adobe Photoshop
• Corel Painter
• Adobe Illustrator
• 3DS Max
• Adobe After Effects
• Adobe Premiere
• Macromedia Flash
• Toonz
Professional Experience

CCPGames, Atlanta, GA
2008 – 2011
Concept Artist
World of Darkness as well as Eve Online (PC MMOs)
• Worked from a pre existing role playing game, and utilized the backstory to brainstorm and then develop more modern characters, costumes, and environments.
• Submitted concept illustrations to the Art Director and Fashion Director, and made appropriate adjustments.
• If turnarounds were needed, I would complete these before the characters were modeled.

Sony Entertainment, Denver, CO
2006-2007
Concept Artist
Legends of Norrath (Trading Cards)
• In two months time, was given descriptions to create illustration for approximately 30 trading cards.
• After the design sketches were reviewed, thoroughly rendered Photoshop pieces were provided to be submitted for print.

Hidden Kingdom, CA
2006
Freelance Illustrator
Angel Trading Cards (Trading Cards)
• Completed project in 1/3 of the given time, in order to fill a spot for a missing artist.
• Was given 4 descriptions of a general moods for the angels, such as, ‘angel of contemplation’, to create the design for the trading cards.
• After the design sketches were reviewed, 4 thoroughly rendered Photoshop pieces were needed, to be submitted for print.

Net Devil Games, Louisville, CO
2004 – 2005
Concept Artist
Auto Assault (PC MMO)
• Worked from Game Designers descriptions to develop characters, creatures, environments, vehicles, and architecture.
• Submitted the concept illustrations to the senior Concept artist, and Art Director, and made adjustments.
• Once the sketch was approved, I brought it to completion in Photoshop.
• If any turnarounds were needed, I would complete these before the characters were modeled.
• I would also often work as a texture artist, unwrapping and painting the ’skin’ or texture, of the character or creature using 3d studio Max and Photoshop.
• Finally I contributed to marketing images, such as posters, and storyboards for the up and coming trailers.

Wizards of the Coast, Renton, WA
2004
Freelance Concept Artist & Illustrator
Dungeons & Dragons (Monster Manual)
• Was given 5 descriptions of creatures, and a month and a half to finish initial sketches.
• After these were critiqued, I was given another month and a half to finalize the images, and prepare them for print.

Wizards of the Coast, Renton, WA
2004
Freelance Concept Artist & Illustrator
Star Wars: Ultimate Adversaries (Book)
• Was given 5 descriptions of creatures, and a month and a half to finish initial sketches.
• After these were critiqued, I was given another month and a half to finalize the images, and prepare them for print.

New Riders Publishing / Peachpit Press, Berkeley, CA
2004
Freelance Illustrator
Creating Emotion in Games (Book)
Submitted two Ink Illustrations, one for an introduction to a chapter “Interesting Techniques”, and the 2nd illustration can be found in the Glossary.

Massive Black, San Francisco, CA
2004
Freelance Concept Illustrator
• Assisted in brainstorming for concept of a character.
• Submitted several ideas for costume sketches of this character.

Hyper nova Games, Aurora, CO
2001-2003
Lead Concept Artist
Moons of Arksyra (Role Playing Game)
• Worked with writer to develop general world of the game, including several variations within’ each race, and ranging in 7-10 races.
• Set the look and standard of the characters, creatures, environments, weapons, and architecture in this world.
• Submitted the concept illustrations to the Art Director, made adjustments, and worked along with other artists to flush out the look and feel of the game.
• If any turnarounds were needed, I would complete these before the characters were modeled.

Hobbies
• Designing and Sewing Clothes
• Jewelry Design
• Set building
• Acrylic and Oil Painting
• Comic Illustration
• Animation
• Kids Book Illustration
Education
The Art Institute of Colorado, Denver, CO
2003
B.S. in Multimedia Arts & Animation
Awarded “Outstanding Achievement” of class of 2003’
Skills (2) Rating
Drawing
Fantasy Art