3D Character artist, capable of conceptualizing and building both organic and hard surface models. A strong understanding of anatomical form and visual appeal. I can work in both high and low poly modeling optimized for animation and can blend my designs from realism to caricature to fit the needs of the project at hand.
Proficient in the following software:
Pixologic's ZBrush; Autodesk Maya; Adobe Photoshop CS4; Blender;