Deon

Freelance Digital Artist & Package Designer

1462
Location:Pasadena, California, United States
Website: http://www.deonnuckols.com
Profile:https://www.freelanced.com/deonnuckols
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2 Skills
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Deon L. Nuckols
www.dnuckols.com
Seasoned graphic and concept designer with hands-on experience in consumer product/branding and business innovation. Creative and result-oriented with traditional and digital skills with a strong desire for excellence and developing relationships with internal teams and customer accounts.
Objective: To have the freedom to design, create & illustrate cool intellectual properties for animation, video games, film and Television.
Skills
• Art direction
• Creative direction and story development
• Brand development
• Concept art and illustration
• Traditional media
• Graphic design
• Photoshop CS 5
• Illustrator CS 5
• InDesign CS 5
• Painter
• Microsoft word
• Power point
• Some Excel
• GoLive
• 3D Studio Max

Professional Experience and Accomplishments
• Owner and Chairman of a Strateia Entertainment creating intellectual properties for children
• Youth leader with local and urban youth groups mentoring, teaching and administrating out of town events
• Art instructor for local high school programs teaching art to children in the urban community
• Motivational speaker for adults and young people, holding seminars in schools nationwide in person and/or via video conferences
• Winner of the 2001 Marvel talent search contest

Rhode Island
2009 – Present
Freelance/Contractor – Concept Designer – Lions Gate, Smith and Tinker, Microsoft, Hasbro toy group /Packaging and others

• Designing DVD and Blu-ray covers for main stream movie company
• Created consumer packaging using PMS and four-color processing, prepared designs for photo shoots
• Produced ad campaign strategies for a variety of products and services
• Designed thumbnails, roughs, and final comps for toy packaging and print advertising
• Communicated corporate identity through design branding & logos
• Used a wide range of typography to appeal to specific audiences
• Participate in brainstorms to identify toy concepts for the boys action lines
• Designed multiple characters for video games
• Arranged meetings for comp reviews
• Supervised photo shoots for main stream products such as Marvels Wolverine and the X-men, Transformers and Marvel Universe line
• Creating presentation boards utilizing Adobe Photoshop, Illustrator and InDesign.
• Designing packages using photos and typography to create national and international packages
• Ability to do quick sketches to try out various designs and ideas
• Finish drawings or paintings for marketing use or for internal use
• Create finished art assets for in-game use
• Proficient in the use of Photoshop/Painter in rendering techniques.
• Strong traditional fine art skills, training and production experience (illustration, painting, human anatomy, organic forms, perspective & 2D design)
• Undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
• Maintains the artistic goals and vision through all phases of the game, toy, and TV development cycle from pre-production through final product release. This entails ensuring visual development assets are of the highest artistic quality and uphold the integrity of the game, toy, TV design and artistic vision as a whole
Top Clients Have Been



• Mattel Toys
• Hasbro toy group
• Marvel / Toy Biz
• Blizzard Entertainment
• Wizards of the Coast
• Marvel comics
• Image comics
• Disney
• Dreamworks Animation
• Lions Gate Entertainment
• Smith and Tinker
• Spin Master


Strateia Entertainment, Rhode Island
2007 - 2009
Founder, Chairman and CVO? Strateia Entertainment LLC. (Television)
• Develop company vision, company objectives, operating structure, and implementation strategy.
• Develop strategic business initiatives, creative development initiatives, and visual direction for multiple company owned IP.
• Direct animation development with external contractors for Strateia Entertainment for TV property.
• Developing and designing ground breaking illustrations for novels, comics, toys, video games for (evergreen) world wide development.
• Create screenplay treatments, pitch bibles and presentation adaptations for company owned IP.
• Develop business relationships to support internal and external growth.
• Initiating brainstorms to identify new IP’s
• Chairing the meetings of the board.
• Organizing and coordinating the board's activities, such as by setting its annual agenda
• Ensure effective operation of the Board and its committees in conformity with the highest standards of corporate governance.
• Ensure that the performance of the Board, its main committees and individual directors is formally evaluated on an annual basis.
• Develop and maintain an effective framework of internal controls over risk in relation to all business activities.
• Meeting with Chief Executive officer regularly to review issues, opportunities and problems.
• Coordinate the activities of writers, directors, managers, and other personnel throughout the production process.
• Monitor post-production processes in order to ensure accurate completion of all details.
• Conduct meetings with staff to discuss production progress and to ensure production objectives are attained.
• Negotiate contracts with artistic personnel, often in accordance with collective bargaining agreements.
• Resolve personnel problems that arise during the production process by acting as liaisons between dissenting parties when necessary.

Rhode Island
2005 - 2007
Freelance – Concept designer, Marvel / Toy Biz, Blizzard and Hasbro toy group and others
• Participate in brainstorms to identify toy concepts
• Actively generate creative product concepts per strategic criteria determined by management or customers
• Conceptualize and clearly communicate toy functions to client, management and stakeholders
• Create sketches and renderings of concepts for internal team meetings and presentations to management or clients
• Preparing drawings with Adobe Photoshop and Illustrator taking engineering requirements and manufacturing into consideration
• Continue to support the on going development of the product as necessary from approvals through production

Hasbro toy group, Cincinnati Ohio and Rhode Island
1995 - 2004
Art director/Lead designer (Toys and Entertainment)
• Adapt consumer trends to toy production opportunities.
• Several years of experience in toy design and production, and knowledge of safety concepts and practices for toys. ??
• Involve overall toy production from concept to completion.
• Work within budget guidelines and work collaboratively with functional teams who are involved with toy production and profitability.
• Communicate with company executives, toy production designers, and marketing people to make final decisions before the final product goes into production.
• Arrange the production process in a cost-effective manner. ??
• Art director managing skills
• Scouting and selected new talent for designated intellectual properties
• Managing multiple projects and people.
• Understanding of budgets & bringing it in under the designated amount.
• Responsible for connecting with and managing outside resources
• Completing projects from start to finish
• Unify the vision and style solidifying the over all vision of a toy or television show
• Making sure the over all collection of art work conveys the correct visual direction
• Understanding the appeal for the target audience
• Building rapport with management and cross functional teams
• Generating cutting edge designs
• Worked on multi-million dollar television shows, movies and toy lines, such as Star Wars, Wolverine, X-men the Animated Series, Spider-man and Transformers. Illustrated weapons, vehicles, environments, as well as having a strong grasp on the human anatomy.
• Actively generate creative product concepts per strategic criteria determined by management
• Conceptualize and clearly communicate toy functions to client, management and stakeholders
• Create sketches and renderings of concepts for internal team meetings and presentations to management, client and stakeholders
• Prepare drawings with Adobe Photoshop and Illustrator taking engineering requirements and manufacturing into consideration
• Continue to support the on going development of the product as necessary from approvals through production
• Traveling to certain cities to manage projects or intellectual properties.

Education
• Rhode Island School of Design for 3D modeling in 3D Studio Max 2004 - 2004
• The University of Cincinnati for material and process in the areas of plastics and molding processes 1995 - 1995
• ACA College of Art and Design majoring in animation and commercial art 1987 - 1988
Skills (2) Rating
Digital Art
Package Design