To gain employment as a 3D Computer Modeler and compliment a team to create computer generated content. To also create articulated figures based on 3d animation.
• Comfortable in producing high resolution characters with the use high end software such as Maya 20011 Unlimited, ZBrush 3.1 and Photoshop CS4. UV mapping, texture mapping and displacement mapping.
• Traditional artist, able to sculpt 3D clay models from 2D art and to create storyboards from narrative.
• Hard worker with attention to detail and the drive to get the job done and meet all deadlines.
• Team player with the passion for learning and the desire to excel.
• Learning Unity Game Engine Space Claim, Solid Works,
Associate of Science Degree in Computer Animation
Full Sail Real World Education, Winter Park, FL
Specializing in high resolution character modeling
Graduated November 2006
• After Effects
• Final Cut Pro
• Apple Shake
Obatala, Brooklyn, NY To Present
3D Artist, Animation Texturing, 11/07 - Present
Work under Sculptor who uses NextEngine 3D Scanner. Scan, rig, texture, and animate sculptures. Use motion capture techniques to make sculptures move and create forms and fabrication using a five axis-milling machine. Utilize hybrid techniques to design results, retopologizing mesh for animation to wrap sculpture around objects to create desired look. Also enhancing the look of the figure to the desired results of Sculptor.
Ariel Arts Internship, New York, NY 9/07 to 10/09
3D Artist Modeler,
Answered phone calls, took messages, as well as created prop modeling for various projects, rigging a high-resolution fish. Also worked on ATI graphics card and Mascot Ruby accessories.
OSCAR TORRES Page 2
Animation Collective, New York, NY 7/07 - 8/07
Answered phones, took messages, and went on various errands for production shoots. Worked on sound and animated files for cartoon for Cartoon Network’s Speed Racer. Organized animations for Sushi cartoon to air on Cartoon Network.
Mid-City Gym, New York, NY 7/07 - 8/07
Freelance Artist 3D Modeler, Texture Artist, Lighting
Worked remotely under Interior Designer's direction on textile samples and floor plans. Modeled the gym with Autodesk Maya 8.0 Unlimited and textured with Adobe Photoshop 7.0. Drafted models according to Interior Designer’s original vision and approval.
ID-Tech, Columbia University, NY 7/07 - 8/07
Instructor 3D Game Design, Game Modeling
Taught children, ages from 13 to 17, to create their own FPS (First Person Shooter) game with the software aid of Beyond Virtual and Adobe Photoshop CS2. Supervised outside play activities. Taught students to modify their own level in Battle Field 2 with the EA Battle Field
Digital Embryo, Oldbridge, New Jersey 8/07 - 9/07
3D Modeler Texture Artist UV Layout
Worked remotely under the Art Director’s guidance on low-resolution models for production of X-Box game title.
May First-People Link, Brooklyn, NY 2/07 - 5/07
Illustrator and Concept Artist
Worked under the supervision of the Project Directors to create concepts for final draft approval.
Illustrator for three book covers.
Black List Studios, Brooklyn, NY 8/04 - 12/04
Responsible for modeling, texturing, rigging, and animation of characters for direct to DVD music video project.
Bay Ridge Christian Center, Brooklyn, NY 8/04 -12/04
Teachers Aid/ Art Teacher
Assisted teacher with class projects, taught basic art skills, took attendance, and graded exams.