I’m a graphic artist who’s objective is to obtain a position on a motivated creative team as either a 3D or 2D graphic artist.
Bachelor of Science Degree in Visual Communication at Brown College, graduation October 2011
PROGRAM KNOWLEDGE AND TRAINING:
Autodesk 3D Studio Max, version 2011
Autodesk Maya 2011
Adobe Photoshop, CS5 and Elements
Adobe After Effects CS5
Adobe Illustrator CS5
Adobe InDesign CS5
Adobe Premiere CS5
Pixologic Zbrush 4.0
Air Force E-Learning: Agile Software Development
GRAPHIC ART QUALIFICATIONS AND ACHIEVEMENTS:
Unity Game Project, “Poseidon” January 2011 – Present, In the process of creating a fully
featured 2.5D Action RPG within the Unity game engine to include graphics, models, animation
3D Model Never Winter Nights 2, “Planescape: Purgatorio” October 2010, Present Designed for Screaming Gate for Never Winter Nights 2. Blocked out in 3D Studio Max and sculpted and painted using
Zbrush 4.0 with output as a mesh with diffuse and normal map.
Animation, “Cold War” October 2010 Animated short featuring high detail fully animated models in
Maya 2011 IK rigged 2 with diffuse, normal, and specular mapping and post effects in After Effects.
3D Model Crysis/Unreal, Custom Content, “Warhammer IIC” - August 2009, Built using 3D Studio Max and Photoshop for the Unreal, Crytek, and Battlefield 2 engines with diffuse, normal, and specular
Web design, “Vengeance Gaming League 2” – July 2009, Using Photoshop, game reference art and screen captures, assembled 2D site design layout elements to include banners and user interface buttons.
Neverwinter Nights, “Realm of Taliv” – April - June 2004, Using an in-game toolset editor, built and managed an online server with over 30 players for a year. Working with a team of artists and scripters, added custom models and scripts to create unique environments and story arcs.
3D Model Neverwinter Nights, “Jackal Guardian” - September 2003, Using 3D Studio Max and
Photoshop built and imported a fully functional model based on WizKids Games property “Mage Knight”
character of the same name. This model would later be included in the Community Expansion Project
RELEVANT WORK HISTORY:
2D Illustrator, Fan project 3066 Technical Readout
3D Graphic Artist, NWN2 Module: Planescape Trilogy; Rogue Dao Studios 2010-2011
3D Graphic Artist, BF2142 Module: Battlemech Hanger; BMH Studios Inc 2009
Assistant Tactical Aircraft Technician, RQ-4A/B, 12th Reconnaissance Squadron, US Air Force
Assistant Tactical Aircraft Technician, A-10A, 81st Fighter Squadron, US Air Force
Assistant Tactical Aircraft Technician, C-130H, 934th Air Lift Wing, US Air Force
Portfolio available for viewing at jim-lafferty.com. References available on request.