Q U A L I F I C A T I O N S
Being able to create “on the fly", anticipating what is needed for a particular product or line through trend research
Able to reconcile the points of difference between practical / technical strong and weak points, and the aesthetic/thematic/age-related trends that need to be targeted
Could have a completely realized concept drawing within a day or two, with a completed packet within a week
Worked closely with CAD artists/animators, R&D Engineers, Package designers,and video producers on various projects
Managed team efforts on Extreme Ghostbusters, War Planets, Rumble Robots, and Gladiators lines, among others (teams of 4 to 8)
Working knowledge of production, photography, design, illustration, toy production and manufacture, and processes that integrate them into a finished product.
W O R K H I S T O R Y
Have worked on various freelance projects, including:
Temp work (graphic design) for Creative Group, Inc.; Illustration for Lightplay Studios, Environmental Art for the St Louis Zoo; Sculpture for Goosegreek Farms, and Product design/Production/Sculpture/Storyboard work for New Kingdoms, Inc; Product design for Fundex Games; Comic art for Moonstone Comics, Graphation and St. James Press; Trading card illustrations for World Leaderz, Inc.; icon and game art for Mobile Vicinity; Illustration for Turn 5/American Muscle, concept art for Legends of Eternity
Senior Designer-Manager, Juvenile/Seasonal Products,
Trendmasters, Inc. St. Louis, MO
One of only two designers in a ten-member department who could take a product from rough concept all the way to final assembly
Color Comp & Callouts
Extensive vehicle, accessory, and costume designs for various lines.
Managed character design for the Extreme Ghostbusters TV show as main designer for toy line.
Did same with vehicles for War Planets, which became a computer-animated TV series
Concepted designs for Rumble Robots (I am one of the names on the patent), and Rumble Cars using IR signals for remote control.
Managed design and production team of five for Gladiators, a fighting RC robots toy. Collaborated with Hong Kong engineering dept.
Collaborated on Independence Day, Mars Attacks, Battlefield Earth, Lost in Space, Godzilla, Iron Giant, I Dream of Jeannie, and Spy Kids lines
Managed design for seasonal product lines - Halloween and Christmas
Trendmasters was dissolved in November of ’02 due to partnership conflict
1983 - 1995
Freelance Illustrator and Photo-retoucher
Retouching was in airbrush, did major reconstructive work on c-prints for various clients (Anheuser-Busch, HOK, Hughes Advertising, DMB&B, et.al.). Illustration in various media, including airbrush, watercolor, acrylic, and computer graphics, for various clients ( including Hughes Advertising, Waylon Co., Dierbergs, Robert Falk Design, et.al.)
1980 - 1983
Production artist, Quality control assistant, Color Associates
Started in graphic production, moved to photo-finishing (final quality check, dye-spotting, retouching, print-mounting, trap-cutting, etc.)
E D U C A T I O N
BFA in Commercial Art, Columbia College, 1980
C O M P U T E R S K I L L S
I have experience using Photoshop, Illustrator, Freehand, Quark Xpress. Currently studying Google Sketchup
C L A S S I C S K I L L S
I can work in most traditional media, including acrylic, gouache, pen and ink, pencil, airbrush, markers, and sculpture (oil clay and supersculpey).