Unique and goal-orientated Artist with a wide variety of education and work experience. Ability to recreate drawings and concepts into 3d models. Time management skills and proven abilities to maintain strict deadlines and tasks. Ability to adapt and learn new technologies and software to keep up with competitive markets. Maintain good teamwork relationships, communications skills, and the ability to adapt to different work environments. Continual desire to learn and develop skills.
The Art Institute of California-San Diego Mar 2010
Bachelor of Science – Game Art & Design
Autodesk 3ds Max, Maya, Mel script, Adobe Photoshop, Zbrush, Unreal Editor, Uscript, Kismet, 2D/3D Modeling, Texturing, Sculpture
Prototype Dark River- Team Lead
Sony Online Entertainment ( SOE)
Led a team of 8 artist in creating an environment based off of fantasy realism and styled towards SOE's Everquest II while received guidance and criticism from SOE’s Everquest II Art Team and Art Directors.
Production Lead: Maintain visionary goal, quality assurance, task planning, allocation and tracking; and personnel management. Develop team members.
Modeled, textured environment props while retaining, style and color palettes produced.
Level design, lighting, imported meshes, and established particle effects, shaders in Unreal Editor
Pendum, INC. Premium Armored Services, San Diego, CA Jan 08– Sept 08
- Managed customer problems and complaints with tact and attention to
detail for prompt customer service.
-Repaired an replaced equipment within the ATM.
United States Navy , San Diego, CA May 96-Dec 07
Electronic Technician, 10 years of Service
-Handled sensitive information with a Secret clearance level.
- Logistics an Accounting support in excess of $500,000 between 3 departments quarterly
- Supervised and trained personnel in safety, operations, repair.