Hi, I'm Tristan Dyczkowski. For the last 6 years I've been working as a freelance in several fields related to the world of 3d graphics, starting as a personal assistant for an architect in Italy then moving to product visualization once moved here in the UK and ending up as character artist, creating a number of characters for iphone games, covering all the aspect of a production pipeline, from concept to rig/animation.
I'm very passionate about my job and I consider it not only a way to set up a career but more than that a way to experiment new techniques as different challenges arise with every project I've bee involved in.
My main area of interest is the creation of characters, especially for very young audience. I can work in both 3ds max and maya platforms depending of the kind of project that I'm working in, and I generally integrate them with sculpting softwares like zbrush and compositing tools like nuke or after effects.
I'm and hard working person with an obsession for details and delivery timeline and no fear of working over night to deliver the best product possible.
You can check part of my work on my website www.tristan3d.com.