Matthew Syrett

Freelance 3D Graphic Designer & Digital Artist

Location:Derby, Derby, United Kingdom
2 Skills
As shown within my resume, I have previous experience utilising professional software packages to produce content of ‘Next Gen’ quality, for use within video games. Alongside this, I have also experienced working within a development team, to produce content for a racing genre video game which included collaboration with programming and management teams. This has assisted in developing an understanding of working within the constraints of a video games engine and the production pipeline required to deliver core content to strict deadlines. Through joining your company, I am looking to develop my skills and contribute in achieving the success of projects assigned to the team.

I believe that I can fit into the professional working environment within your company as alongside my strong work ethic I also enjoy an active recreational background to ensure I maintain a balance between work and leisure.

Education History/Qualifications:

September 2008 – June 2011 - University of Derby
Studying BA Honours: Computer Games Design Animation and modelling: 2:2

September 2005 – June 2008 - Stoke-on-Trent Sixth Form College
Product Design A-Level: C
Computing A-Level: D
Business studies BETEC: Distinction

10 GCSEs A-C grades

Software Selection

3 or more years’ experience in the software below:
• Maya
• Mudbox
• Adobe Photoshop
• Adobe After effects
• Microsoft Office applications
• Zbrush

Work experience

Company Name: Polar Media
Dates: June 2011 – July 2011 ( 1 Project completed)

Position held: Freelance Artist / Level designer

Outline of Responsibilities:
• Drop assets from Maya into the game engine.
• Take high poly assets and reduced them ready for the Engine.
• To create Shaders and materials.
• Create a working GUI that the user can interface with the assets and cameras with in the engine.
• To animate cameras to seamless pass from one camera to another then back to the main camera.
• To problem solve and find solutions to problems faced when creating the interactive media
• Link kismet nodes to multiple actions and events in the level
• To make the overall level pretty.
• To animate static meshes in the world

Company Name: Molotov Games
Dates: June 2011 - Present

Position held: Freelance Lead 3D Artist

Outline of Responsibilities:
• Lead a team to produce Art work for Pre-production Demo pitch to publisher
• To create next gen quality assets to go into the Demo
• To create next gen quality textures to go into the Demo
• To optimize models
• High to low poly baking
Skills (2) Rating
3D Graphic Design
Digital Art