? Lighting/Shader Artist for Deus Ex: Human Revolution Director’s Cut
? Developed user interface designs for exhibitions for the Telus Science Centre
? Shipped titles: Deus Ex: Human Revolution Director’s Cut (PC, PS3, XBOX 360) Header (mobile) Windforge (PC)
• 9 years of experience in the animation and games industry
• Strong traditional illustration and drafting skills
• Diverse artistic abilities and range of art styles
• Proficient in traditional and 2D digital animation
• Extremely proficient with the use of the following software:
Photoshop, Illustrator, Flash
• Familiarity with modeling objects in 3DS Max
• Strong oral & written communi¬¬cation skills
• Positive and solution oriented
• Works well with minimal supervision and thrives in a team environment
• Excels under pressure
• Capable of multi-tasking and processing new information quickly
Freelance Concept Artist June 2009 – Present
Since June of 2009, I have been working as a freelance illustrator and concept artist. I have worked on a variety of projects, including; board games, comics, and video games.
Production Artist June 2014 – March 2015
Skyreader Media inc.
I was a production artist at Skyreader Media, and was dedicated to designing and producing several interactive media projects and apps for clients, including Disney/Marvel.
My responsibilities included; illustrations, animation, UI design, graphic design.
2D Artist Aug. 2011 – March 2014
Snowed In Studios
I worked as a lighting/shader artist for Deus Ex: Human Revolution Director’s Cut.
For this project I was responsible for placing high definition light sources, as well as implementing speech commentary nodes throughout the game’s levels.
On Windforge, I was responsible for creating concept art, ideation exploration, marketing illustrations, character animation, iterating with the Creative Director to find the best solutions to game design problems.
As a 2D Artist at Snowed In, my daily responsibilities include creating the following: 2D art assets, UI elements, concept art, illustrations, character animations, and gameplay improvement consultations.
I provided some initial 3D modeling with 3DS Max for a game developed for a client.
I worked with a variety of programs including but not limited to Photoshop, Flash, and Illustrator.
Graphic Designer Oct. 2010 – Aug. 2011
I worked as a freelance Graphic Designer for various clients, and produced design solutions, illustrations, branding, typographic design, web and print based designs.
2D Artist Aug. 2010 – Oct. 2010
During my contract for bitHeads, I was responsible for creating the following: 2D art assets, designing UI elements, producing conceptual art, illustrations, 2D animation. I worked with a variety of programs including but not limited to Photoshop, Flash, and Illustrator.
Digital Animator Aug. 2007 – Apr. 2009
Pip Animation Services
At Pip I was employed as a character animator for a variety of television shows shown both nationally and internationally. The primary program which I used during this time was Flash, and my duties included consulting with the animation directors to help determine the desired look and style of the animation. Some of the television shows I animated for shows including: Cyberchase, Bob & Doug, and Carl Squared.
Digital Animator Aug. 2006 – Apr. 2007
I was employed at Mercury as a junior character animator for the television show, Weird Years. The primary program which I used during this time was Toon Boom. My duties included consulting with the animation directors to help determine the desired look and style of the animation.
ALGONQUIN COLLEGE Sept. 2004 – April 2005
Courses included: typography, logo design, flash animation, illustration, etc.
ALGONQUIN COLLEGE Sept. 2002 – April 2004
Diploma in Classical Animation
Courses included: life drawing, animation, character design, layout design, acting for animation, etc.