I have worked in 3D for over 10 years. My passion started early on with the creation of levels for ID’s Doom and Heretic series in the mid to late 90’s. I eventually found a home for my talent with the Earth Specials Forces team in early 2001. In 2005 I started ITT tech were I received many awards and graduated with honors. After graduation I started working with Northrop Grumman as a 3D Artist/Animator creating assets for web based distance learning courses.
3D studio Max
Valve Hammer editor
Render farm setup/maintenance Autodesk Backburner
Adobe After Effects
3D Artist/Animator, Northrop Grumman (2007 - Present)
Created Photo realistic renders and for use in web based Distance learning for US military.
Created 2d textures using Adobe Photoshop and Illustrator to include diffuse, bump, specular displace and normal maps.
Create and animate life like characters for use as interactive instructors for the US Air force.
Build and render an accurate, 20+ square mile environment for use in a US Army navigational course.
Composite video and stills using Adobe After Effects and Photoshop.
Setup and maintained a local render farm using Autodesk Backburner.
Worked on several time sensitive contracts.
Lead Environmental Artist, Earth Special Forces (Half-Life modification) (2001 – 2006)
Create 3D environments based on the Anime series Dragonball Z.
Used both Valve’s Hammer editor and 3DS max for creation of environments.
Create game environment textures using Adobe Photoshop.
Responsible for leading a team of 4 other artist and ensuring quality of work.
Provided input and overall direction of games design and look.
ITT TECH – Louisville, KY
Associates Multimedia and Design, 2007
References available upon request.