Nicholas McElmury

Freelance 3D Animator & Animator

78
Location:Venice, California, United States
Website: http://www.nickmcelmury.com
Profile:https://www.freelanced.com/nicholasmcelmury
1
Kudos
4.0
2 Skills
$40
Rate/Hr
Profile ____________________________________________________________________________
- Classically trained in fine arts, including drawing, painting and sculpture.
- 8 years of experience creating 3D assets for film, commercials and AAA games.
- In-depth knowledge of multiple 3D packages, as well as a multitude of plug-ins.

Skills________________________________________________________________________
Traditional:
Illustration; Figure Drawing; Character Concept Art; Environment Concept Art; Storyboarding; Sculpture.
Digital:
3D Modeling; 3D Sculpting; 3D and 2D Texturing; Character Animation; Technical Animation; Fire/Smoke FX; Particle FX; Lighting; Rendering.
Software:
3D: Autodesk 3DS Max, Autodesk Maya
Sculpture: ZBrush
Painting: ZBrush, Photoshop
FX: Thinking Particles, Fume FX, Realflow, SpeedTree Cinema
Rendering: VRay, Mental Ray, Final Render, Krakatoa, Keyshot
Compositing: Fusion, After Effects

Experience:__________________________________________________________________

MagicPictures Studio Inc. - Santa Monica, CA 3D Artist (2012-2015)

Created and assisted with everything from pre-vis animatics to final compositing for multiple commercials, films, and games. Gained experience working with fluids and FX, including Thinking Particles, Fume FX and Realflow.

Projects:
Subaru - "The Battle" - Web Commercial - Featured at Siggraph Electronic Theatre 2013
Modeling, rigging and animation of vulture sequence. Dust effects from vehicle.

The Conjuring - Feature Film
Camera tracking, human tracking and set building for 2 effects sequences.

Adidas - "The Highest Goal" - Advertising Campaign - Cannes Lions 2013 winning entry
Soccerball modeling, animation and destruction FX. Animal sequence fire FX.

Fafner: Dead Aggressor - Anime Game
Character modeling, character animation and FX for about 60 sequences.

Two Scoops - Short Film
Creature modeling, rigging, animation and FX. Human tracking.

Ask This of Rikyu - Feature Film
Water and rain FX.

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ACME Digital Content - Long Beach, CA 3D Artist (2008-2012)

Modeled and textured cars for several AAA racing games for XBox, Playstation and PC. Set up shader networks for in-game cars. Modeled and textured extremely high detail vehicles for Honda to be used in their commercial and print advertisements.

Projects:
Project Cars - Cross-platform racing game
Modeled and textured interiors and exteriors of high resolution vehicles and accompanying LOD's.

Forza 3, 4 and Horizon - XBox racing games - Multiple awards, VGA Driving Game of the Year.
Modeled and textured interiors and exteriors of high resolution vehicles and accompanying LOD's. Set up shader networks for in-game cars and added attributes for in-game functionality and damage.

2K Drive - Mobile Racing Game
Modeled and textured low resolution interiors and exteriors of in-game cars.

Honda - Commercial and Print Advertising
Modeled and textured extremely high resolution vehicles for Honda's commercial and print advertising. Made high resolution renders in Keyshot.

Education:___________________________________________________________________
Associate of Science, Computer Animation
Full Sail University, 2006
Salutatorian of graduating class
Skills (2) Rating
3D Animation
Animation