David Chambers

Freelance Drawer & Digital Artist

623
Location:Langley, British Columbia, Canada
Profile:https://www.freelanced.com/davidchambers47869
0
Kudos
4.5
2 Skills
$60
Rate/Hr
DAVID CHAMBERS

EXPERIENCE

Jan 2014 to July 2014

ART OUTSOURCING MANAGER (Contract)
Smoking Gun Interactive. Vancouver, B.C.

Manage artists internally and an external outsourcing team in China. Dealt with the ever-changing challenges of off-shore outsourcing. Provide work orders and detailed feedback in the form of concise documents, visual mark-ups and conference calls to ensure quality benchmarks for Concepts, Models, Textures, UI and Animation. Provided visual direction, color planning, and concepts.

Projects

Age of Empires: Castle Siege (PC, Microsoft Surface and phone)


Mar 2013 to Jan 2014

LEAD ARTIST – MOBILE
Real Networks/Gamehouse. Victoria, B.C.

Develop style and continuity guidelines, organize outsourcing and facilitate asset integration. Create concepts. Manage in-house employees and outsourcers.

Projects

Gamehouse Casino (PC, Mac, Android, iOS)
Gamehouse Casino Plus (PC, Mac, Android, iOS)
Gamehouse Slots (PC, Mac, Android, iOS)
Slingo (PC, Mac, Android, iOS)

Oct 2012 to Jan 2013
SENIOR CONCEPT ARTIST (Contract)
United Front Games. Vancouver, B.C.

Environment and game-play planning – high concept.

Projects

Sleeping Dogs: Triad Wars (RPG - all consoles)

Apr 2012 to Oct 2012

DESIGNER (Contract)
DHX Media. Vancouver, B.C.

Created background and prop designs. Set style guidelines.

Projects

Disney’s Packages from Planet X (animated TV series)

Mar 2011 to Mar 2012

SENIOR CONCEPT ARTIST
Relic Entertainment /THQ. Vancouver, B.C.

Provided storyboards, supported animatic development, and helped drive the cinematics. Created style and colour guidelines, provided visual design assistance and designed all characters for the game. Created art for environments and project presentation.

Projects

Company of Heroes 2 (RTS – PC – concept art, storyboards)

Mar 2007 to Mar 2011

SENIOR CONCEPT ARTIST
Zipper Interactive/ Sony. Redmond, Washington.

Created concepts and storyboards, assisted art and creative directors by steering the look and feel of the
games. Created promotional posters and graphic design, visual planning documents for unit identification
F/X, destruction and new intellectual property development.

Projects

MAG: Massive Action Game (MMO FPS - PS3)
Battleplay (IP Dev RPG – PS3)
The Specialist (IP Dev RPG - PS3)
Unit 13 (IP Dev TPS – PS Vita)
SOCOM 4: US Navy Seals (TPS - PS3)
May 2005 to Feb 2007

CONCEPT ARTIST
Next Level Games. Vancouver, B.C.

Produced concepts and designs for production, visual planning storyboards for designers, destruction boards and F/X concepts for F/X artists. Created concepts and guidelines for colour, mood and lighting.

Projects

WWE Titans (vs fighter - all consoles)
Mario Strikers: Charged (sports – Nintendo - Wii)
Super Mario Spikers (sports – Nintendo - Wii)

Jun 2003 to May 2005

CONCEPT ARTIST and OUTSOURCING MANAGER
Electronic Arts (Blackbox Games) Vancouver, B.C.

Designed visuals for new game proposals and user interface. Concepts for vehicles and environments. Managed an outsourcing team in-house and directed outsourcing companies both in the United States and India.


Projects

Need for speed: Underground (racing - all consoles)
Need for speed: Underground 2 (racing - all consoles)
Need for speed: Most Wanted (racing - all consoles)

Mar 2000 to Present
ART DIRECTOR
The Concept Artist. Langley, B.C.

Freelance and contract. Create educational materials, schematics, illustrations, advertisements, logos, and symbols, for clients in the, film, video game (console and portable), education, business and manufacturing sectors.


Notable Projects

Packard motor Car Company (Veh Design)
Toon Travel (social game – concept art)
TAC-V JAMMA variation (military vehicle concepts for US military)
Disney’s Epcot Center – GM Exhibit: ‘Test Track’ (vehicle concepts)
Ripped Links Urban Golf (sport – visual planning)

EDUCATION

2002
CAPILANO UNIVERSITY
North Vancouver, B.C.

Digital Animation and 3d Modeling

1999
CAPILANO UNIVERSITY
North Vancouver, B.C.
Commercial Animation

1989
GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY
Barrie, Ontario
Design


OTHER EDUCATION

Criminal Law (Canadian Mounties and BC Sheriffs)
French immersion (Universite’ Du Quebec et Unviversite’ Laval)
Computer Graphic Design, Auto CAD, Mechanical design and Fine Art.


SKILLS

3D Studio Max, Maya, Google Sketch-up, Photoshop, Illustrator, Jira, Excel, Unity 3d, Cocos 2D, Trello,
Google Spreadsheet, Scrum, Agile, Perforce

INTERESTS

Hiking, running, wooden canoes, gardening, woodworking, carving, fine art, and designing, and restoring old cars: Two classic Chevy Impalas, a Datsun 240z (Race Spec), a Jeep CJ7 Now working on a 1961 Mercedes-Benz 190b Ponton.
Skills (2) Rating
Drawing
Digital Art