A. Joseph Rheaume - Game Designer
Game Design Awards and Nominations
Chronotron: One of the PAX 10, 2008
Chronotron: Nominated for Best Puzzle Game, 2008 Best of Casual Gameplay – JayIsGames.com
Chronotron: Nominated for “Best Performance by a Robot”, 2009 – AddictingGames/Nickelodeon
Tips On Tap: Silver Award, Video Game Category, 2008 – Horizon Interactive Awards
Play True Challenge: Silver Award, Games for Good/Non-Profit Category, 2011 – Serious Play Conference
Experienced in using version control systems: Mercurial, Git and Subversion
Experienced in using and scripting for Build Manager software: Ant and Maven.
Experienced in Unix, Macintosh, iOS, Android, and Windows environments
Graphic Design experience in Adobe Photoshop, Illustrator, and Flash
Experience developing web-based games solo, as a member of a team, and as lead programmer in a professional office environment.
Unique approach to developing games with an eye on what value they will provide to the player.
2012 – Present
Freelance Software Developer
Designed and implemented HTML5-based apps and published them to iOS and Android platforms
2008 – Present
Owner of Scarybug Games, LLC (ScarybugGames.com)
Develop casual web-based games for sponsorship
File legal and tax paperwork
Negotiate contracts with sponsors
Modify existing games to the needs of individual portal owners
Network with other Indie game developers
2010 – 2012
Game Engineer/Designer, Three Rings Design, Inc (Part of SEGA Holdings, USA)
Worked on the Design team for web MMO, Doctor Who: Worlds in Time, from inception to launch
Co-Designed, prototyped, and implemented several of its minigames.
Designed and implemented prototype quests.
Participated in design of the overall game.
Worked on the Engineering team for Doctor Who: WiT, implementing several internal features.
E. g. Avatar system, First User Experience, Sound Effects/Dynamic Music system, and User Polls
2006 – 2010
Lead Game Programmer – Web Courseworks, LTD (WebCourseworks.com)
Designed and programmed educational games tailored to clients' needs
Mentored other programmers, artists, and instructional designers
Taught game design workshops to colleagues at several conferences per year (ASTD, DevLearn)
Researched and developed new technologies such as game engines.
Edgewood Prep High School, Madison WI, 1994-1998
University of Wisconsin - Milwaukee, Milwaukee WI, 1998-2003, Bachelor of Science in Computer Science
References available upon request.