I am a 3D visualization artist and designer fueled by creativity with a passion for 3D technology. As a child growing up, my step-grandfather Steven Kellogg's prestigious illustrations influenced my visual creativity; while video games inspired me to build my first desktop computer at the age of 13. As my visual designs continued to evolve along with technology, I drew inspiration from the perseverance and dedication that my great-great grandfather John Parkinson, an artist who taught himself to be an architect, and his son, my great grandfather, Donald Parkinson who accompanied him; in which together they designed and built Los Angeles' greatest municipal buildings. I aspire to continue their legacy through my passion for 3D art, design and architecture.
AD HOC IND. - 3D Artist & Designer (Subcontractor) Oct. 2016 - Present
I am creating concepts as well as 3D designs for a Bus Rapid Transit center platform terminal in Boston (MA)'s silver-line corridor. Worked alongside with landscape architects MCLD (Boston) and received input from Senior Planner's from the Institute for Transportation & Development.
BLU HOMES - Lead 3D Artist/Interactive Designer Feb. 2014 - July 2016
Maintained a proprietary pipeline for a web browser home configurator; including 3D modeling, texturing, lighting and curation of a Excel database which powered the application. Lead the 3D design and data curation of the home configurator 2.0 (Blu Design Studio), in which a new production pipeline was created reducing modeling time by 50% allowing for more efficient changes from R&D, Sales and Product Design departments.
SKILLSHARE -3D Artist/Designer - “A Game Artist’s Guide to Sci-Fi” Sept. - Oct. 2015
Created an online six-part tutorial showcasing a stylized video game art environment using Unity5x. Students were shown the process of creating the stylized texturing for the 3d models, materials, cameras and lighting.
CWIN TECH - 2D Character Artist/Designer Jan. - Feb. 2014
Conceptually designed a main character for a prospective hybrid-lottery video game. The character had various personality traits and a wardrobe of assorted clothes and accessories.
KIFE PRODUCTIONS - 3D Artist/Animation Generalist - “Coota & The Magic Quilt” June - Sept. 2013
Designed a proof of concept for a prospective movie trailer based on the client’s book. Established a pipeline utilizing Zbrush/3dsMax (GoZ) function making client edits a snap. Character animation was introduced to the client via Mixamo’s
auto-rigging system, thus hastening the overall production meeting deadlines.