Rhode Island School of Design (RISD), Providence, RI 92/96
Bachelors of Fine Art, Dept. of Animation/Film/Video
Academy of Art College (AAC) San Francisco, CA 96/98
Masters of Fine Art, Computer Arts Dept. Animation
SuperBot Entertainment, Culver City, CA
Senior Animator: Animated fighting and background characters 2011-13
For PS3 game Playstation All Star Battle Royale.
Brainzoo Studios, Van Nuys, CA. 2010-11
Character animator: Animated characters in cinematics for
“Heros” including Jak&Daxter, Ratchet&Clank, and Sly Cooper
and cinematics for “Skylander” the new Spyro game.
Hydraulx , Santa Monica, CA.
Character Animator: Animated creature characters in the feature films 2010
“Gulliver Travels” and “Skyline.”
Bionic Games, North Hollywood, CA.
Lead Animator: Responsible for animating and implementing Cinematics 2008-09 and in game animations for “Spyborgs" for the Wii. Other duties include
managing, scheduling, and quality control of all in game and cinematic
Spark Unlimited, Sherman Oaks, CA.
Senior Animator: Animated and implemented Cinematics 2007-08
and in game animations for “Legendary: The Box” for the PS 3, PC
and Xbox 360, using the Unreal Editor..
Insomniac Games, Burbank, CA.
Character Animator: Animated both cinematic and in game characters 2002-07
For “Resistance: Fall of Man” and “Rachet and Clank Future” for the
Playstation3, Ratchet and Clank (RC), RC: Going Commando, RC:
Up Your Arsenal, and RC: DeadLocked for the Playstation2.
DNA Productions/ Paramount Pictures ,Irving, Tx 2000-02
Character Animator: Animated primary and crowd characters for the
feature film “Jimmy Neutron, Boy Genius” released in December 2001.
3D Programs: Maya 1.0-11, Lightwave Messiah animation plugin, Softimage 3.5- 3.7Alias /Wavefront 7-8.0, and Unreal Engine for X-Box 360.