Senior Animator (3D Generalist)
May 2011 – May 2013 (2 years 1 month)
Content Development for Neal Stephenson's Clang
>> Game Play Prototyping
>> Tools Prototyping
Senior Content Developer (3D Generalist)
February 2010 – August 2012 (2 years 7 months)
Content Development for Next Gen OLIVE 3 Platform
>> Art Tools / Process development
Character Artist (3D Generalist)
Forterra System Inc.
May 2008 – February 2010 (1 year 10 months)
>> Wrote art tool scripts that dramatically increased efficiency of
>> R&D for development of new processes within character pipeline.
>> Created and maintained character assets.
>> Some environmental work
Academy of Art University
Bachelor Fine Arts, 3D Animation
2001 – 2005
? modeling (Maya) (3DSMax) (ZBrush)
? Texture and Lighting (Maya)( 3DSMax)
? Rigging (Maya)(3DSMax)
? Animation (Maya)(3DSMax)(MotionBuilder)
? Max Scripting (tool Development)
? Unity C# (basic)
? Limited Mel Scripting (Maya)
? 2D (Photoshop / Painter)
? concept drawing
Available upon request.