Sam Yeates

Freelance Digital Artist & Book Cover Designer

Location:Austin, Texas, United States
Phone: 512-472-2187
2 Skills

Experienced and creative video game illustrator and texture artist, bringing a fine artist’s sensibilities to bear. Possesses advanced facility with Photoshop software, specializing in innovative creation and placement of textures. Expert-level experience level in Maya, used for placement and application of textures, as well as modeling and UV creation. Development background includes more than 13 high-end video games, including the well-known and popular Epic Mickey series. Previously I was a free lance Illustrator for 20 years. I did work for Lone Star Beer, Heileman Brewing Co., Budweiser, Warner Brother Records as well as many others. I currently show paintings in galleries in San Francisco, Santa Fe and Austin.
My fine art website is:



Senior Texture Environment Artist (2008-2013)
• Contributed as one of the initial team behind brainstorming, creating and refining the concept, look and feel of the Epic Mickey video game series.
• Created original, compelling concept art and texture production for the final game art.
• Integrated design work done by outsourced artists into the final version of the game.
• Used advanced Photoshop and Maya skills throughout the process from preproduction through style creation to final game texturing.

Contract Texture and Environment Artist (2006-2008)
• Performed detailed texture creation for a number of high-profile video games, as a contract artist while Junction Point Studios was still an independent company. Games included:
o Ninja Gold, under the guidance and tutelage of well-known film director John Woo
o Half Life 2, involving Photoshop- and Maya-generated character work and textures on various game levels.
RUNNING DOG STUDIO, Austin, Texas…worked contract 2005-2006
• Played an integral role in the end-to-end process of creating the look and art for the game Tino’s Fruit Stand for Big Fish Games.

SONY ONLINE ENTERTAINMENT, Austin, Texas….. worked contract 2005-2006
• Created maps, icons and textures for Star Wars Galaxies.

ION STORM, Austin, Texas…..….. 2002-2005
• Worked as a texture artist for numerous complex, multi-leveled games for the Xbox and PlayStation 2 platforms, as well as for PC. Developed a unique time-saving process to double the size of textures for PC, used during the enlarging and touching-up processes.
On Deus Ex3, worked on creating, leveling, coordinating, and placing textures using Havoc editor software.
o On Thief – Deadly Shadows, assisted in its completion in the role of senior artist.
DIGITAL ANVIL, Austin, Texas… worked contract 1998-2001
• Refined textures for architectural elements, as well as terrain and skyscapes, in the Loose Cannon video game.
• Assisted with creation of space environments and planet textures in the game Freelancer.

MICROPOSE, Austin, Texas 1997
• Utilized advanced functionality of 3DSMax and Photoshop to finesse environmental features in the game Civilization II: Fantastic Worlds.

ORIGIN SYSTEMS, Austin, Texas 1994-1997
• Devised texture and character art for Wing Commander 3DO and created cover illustrations and advertising for Wing Commander 3 and 4, as well as other titles for Origin and Electronic Arts.


Bachelor of Fine Arts Degree in Drawing and Painting
North Texas State University, Denton, Texas
Skills (2) Rating
Digital Art
Book Cover Design