Giggylao

Freelance 3D Graphic Designer & Digital Artist

1052
Location:Fall City, Washington, United States
Profile:https://www.freelanced.com/giggylao
1
Kudos
5.0
2 Skills
$100
Rate/Hr
Guillermo la O'
giggylao@yahoo.com

Skills
Leadership - I'm a great “in the trenches” type of leader. I prefer to lead by example and with
positive enthusiasm.

Communication - I truly enjoy and emphasize the importance of cross communication between all disciplines of a project. I feel that good communication cultivates great ideas, no matter whom it comes from

Time Management and Scheduling – Capable scheduling and planning out realistic deadlines and tasks for myself as well as a team of artists

Level Building / Staging – Skilled at using assets in an environment to enhance its visual appeal as well as the game play experience. I have a good understanding of level flow and pacing

Modeling – Proficient in using 3D Studio Max and Maya to create high polygon and low polygon assets

Texture Creation and Mapping – Proficient in the creation of next gen texture maps using Adobe Photoshop and Z brush

Work Experience
Foundation 9 – Lead Environment Artist
Kirkland, WA
August 2010 – Present

Unannounced Title Currently in Production (Xbox360, PS2, Wii)
Lead Environment Artist
Managed the outsourcing of environment art
Provided the art direction and feedback for outsourcing as well as our team in house
Manged the scheduling of all environment artists
Heavily involved in implementing new, successful process and scheduling practices.
Level Creation – Concept Art, Geometry Modeling, Texture mapping and textures, Vertex lighting, Light mapping, Level optimization.
Worked closely with designers in developing level layouts as well as more efficient pipelines.

Unannounced Title (Xbox Kinect)
Environment Artist
Level Creation – Concept Art, Geometry Modeling, Texture mapping and textures, Vertex lighting, Light mapping, Level optimization.
Worked closely with designers in developing level layouts as well as more efficient pipelines.

Vicarious Visions – Artist
Albany, New York
June 2004 – July 2010

Canceled Music Rhythm Title(Xbox360)
Lead Environment Artist
Created new innovative and dynamic venues from concept to final
Deeply involved in the development of new technology to create more dynamic environments
Created new innovative and dynamic venues from concept to final
Deeply involved in the development of new technology to create more dynamic environments
Planed and scheduled tasks for a team of artists.

Unreleased Prototype (Xbox360)
Lead Environment Artist
Worked with a small team to rapidly develop a real time strategy shooter in a WW2 Style
Highly involved in the development of new technology and pipelines
Created and placed art assets
Planed and scheduled tasks for a team of artists
Provide constructive feedback to my art team

Marvel Ultimate Alliance 2 (PS3, Xbox360)
Environmental Sub-lead
Worked closely with designers in developing level layouts
Created and placed art assets
Planed and scheduled tasks for a team of artists
Lighting
Provide constructive feedback to my art team

Kung Fu Panda DS 06/03/08
Level Artist
Worked on setting up the project pipelines and level building techniques during pre-production

Bee Movie DS 11/16/07
Artist
Pickup item creation
Effects

Transformers: Decepticons/Autobots DS 6/19/07
Level Artist / Generalist
Levels Creation – Geometry Modeling, Texture mapping and textures, Vertex lighting, Level optimization
Character Modeling – Optimus Prime and Megatron

Marvel Ultimate Alliance PSP/Wii 10/24/06/ 11/14/06
Artist
Lit all the levels using the MUA engines tools
Modeled set pieces and assets

Tony Hawk's Downhill Jam 08/24/06
Cut Scene Artist
Prepped and animated the cut scenes

Over the Hedge DS 6/23/06
Cut Scene Artist
Generated high resolution still images to be used for cut scenes

Tony Hawk's American Sk8land GBA 10/18/05
Artist
Sprite creations for collectable items

Ultimate Spider-Man DS 10/14/05
Level Artist
Level Creation – Geometry Modeling, Texture mapping and textures, Vertex lighting, Level optimization

Spider-Man 2 PSP 03/15/05
UI Artist
Worked closely with the art director to create some HUD icons and mini game art for the game

Spider-Man 2 DS 11/16/04
Level Artist / Texture Artist
Level Creation – Geometry Modeling, Texture mapping and textures, Vertex lighting, Level optimization
Education
Art institute of Phoenix
2002 - 2004
Bachelors Game art and Design

Austin Community College
1999 - 2001
Associate Commercial Art
Skills (2) Rating
3D Graphic Design
Digital Art