David King

Freelance 3D Graphic Designer & 3D Animator

1465
Location:Mckinney, Texas, United States
Profile:https://www.freelanced.com/davidking
4
Kudos
3.5
2 Skills
$20
Rate/Hr
Software Knowledge

Adobe Photoshop CS5
Open Office / Microsoft Office
3D Studio Max 2012
Maya 2012
Luxology Modo 401
ZBrush 4

Engine and Development

Unreal Engine 3
Unity 3D
PerForce Source Control
Tortoise SVN Source Control
Jira Project Management
Assembla Project Management
Skills

Graphic design for print, web, advertising, and packaging
Textual Typography, Formatting, Proofreading, and Editing
Traditional art skill using various wet and dry media
Hand painted and photo source image creation

Conceptual and Technical 3D Model creation
3D Animation
User Interface Design
Team based Management
Task management within Agile and Waterfall Development Methods

Education

The Guildhall at Southern Methodist University
Professional Certificate in Digital Game Design
Specialization in Art Creation

June 2006 – March 2008
Collin County Community College
Associate of Arts in Business Administration
December 2004 – May 2006

Experience

Black Rose Writing
Production Editor / Cover Artist
December 2012 – Present
Formatting, Editing, and Proofreading of Documents
Preflight
Typography
Book Cover Concept and Design
Graphic design for display, advertisement, and packaging
Adhere to Rigid Deadline based Schedule

Undisclosed iPhone Project – Unity3D 3.5
Timegate Studios
Artist II
September 2012 – December 2012
Prototyped an iPhone companion game to launch along with main console/pc game utilizing optimized assets
Unity Script intergration of characters, weapons, inventory, and projectile prefabs
Creation of multiple particle FX using Shuriken editor
Conceptualize and innovate on base game design, adding control systems, and micro-transaction based store plans
Manage tasks within a Waterfall Development Model

Aliens: Colonial Marines – Shipped – 02/12/2013
Timegate Studios
Artist II
February 2011 – September 2012
Modeled, UVW unwrapped, and textured numerous environment assets
Created and lit indoor and outdoor game environments using custom and outsourced assets
Imported and tested assets using Unreal Engine 3
Integration, iteration, and file sharing using PerForce SCM
Manage tasks within a Waterfall Development Model

Call of Duty: Black Ops – Shipped – 11/09/2010
Pi Studios
Environment Artist
February 2010 – August 2010
Conceptualized, modeled, UVW unwrapped, and textured numerous environment assets
Engine shader creation including Diffuse, Specular, Normal, Reflective, and Ambient Occlusion mapping
Esablished project art pipeline and trained others
Imported and tested assets using Proprietary Engine
Integration, iteration, and file sharing using PerForce SCM
Manage tasks within a Agile/SCRUM Development Model

The Beatles: Rock Band – Shipped – 9/09/2009
Pi Studios
Character Artist
January – July 2009
Optimized and skinned 33 character meshes and related textures
Imported and tested assets in Milo Engine
Integration, iteration, and file sharing using PerForce SCM
Manage tasks within a Agile/SCRUM Development Model


Artistic Samples available at www.kingsizecreations.com

Additional Projects and Professional References Available on Request
Skills (2) Rating
3D Graphic Design
3D Animation