St. John Peaster
3D GENERALIST SUMMARY
Software: Maya, Blender, After Effects, Cinema 4D, ZBrush, Photoshop, Flash, Motion Builder, SynthEyes, Illustrator
Specialties: Modeling, Animation, Picks up new software quickly
Capabilities: Modeling, Animation, Lighting & Texturing, Sculpting, Intermediate Rigging, Compositing, Rotoscoping, Camera Tracking, Motion Graphics, Lower 3rds, Character Animation, Motion Capture, Rendering & Compiling
3D Graphics/ Animation Work
Organic and hard-surface modeling in Blender or Maya.
Creation of Characters, Props, & Environments for both real-time and
production using Blender or Maya.
Full character animation for production and real-time
Intermediate character rigging in Maya & Blender- Including IK/FK switching
Motion Graphics experience using Cindema4D, Blender, AE, & Maya
UV unwrapping and texturing models in Blender or Maya
2D Graphics/ Animation Work
Created logos, business cards, game menus, & website designs both
freehand and with the use of Photoshop and Illustrator.
Traditional cell animation pencil test, including walk, run, and jump cycle.
Hand drawn, then rendered using either Quick-Time Checker or
Skilled in character design and presentation using front, side, back, and
Proficient with use of After Effects for post production, including smoothing
transitions between clips with fades, cuts, and title presentation effects.
Ability to composite render passes and stock footage to achieve various
Ability to track camera movement for compositing using After Effects,
SynthEyes, and Blender. Exporting the camera data to Maya, After Effects,
or Blender for compositing work. And finally, incorporating 3D and 2D
graphics with matched camera motion.
Experience using Video Copilot’s AE plugins – Twitch, Optical Flairs, and
Motion Graphics and Explainer Videos
Explainer Video 1
Motion Graphics design
Animated 3d Legos forming logos, titles, and exploding https://vimeo.com/55749027
Sealund & Associates
(November 2011- December 2012)
Compositing with After Effects, Character animation (full body & lipsync) in Maya
Rigging, Modeling, Texturing, & Lighting in Maya
Editing sound in SoundBooth and creating some motion graphics using After Effects
Creating graphics for Fliers and Email Campaigns
(2011) Worked under Martin Lopez, U.S. Director of Operations, developing a logo animation using Blender,
Photoshop, and After Effects. -- Link to the video: http://youtu.be/rtxs1K8Cddk?hd=1
HONORS & AWARDS
Much of my work has been put on display at IADT, and included in their Demo Reel.
Recipient: IADT Presidential Scholarship
Recipient Bright Futures Medallion Scholarship
My tutorial featured on BlenderNation.com and WTV3D.com
International Academy of Design & Technology, Tampa, FL
Graduated with a Bachelor of Fine Arts in Animation - 2012
Magna *** Laude - GPA 3.9
Modeling, Animation, & Game Design since 2004
Editing and Color Correction with Adobe Photoshop,
Flash Design and Animation
Modeling I, II,
Animation I, II, III
Studio Techniques (After Effects Compositing) I, II
Match Moves special topic (After Effects & SynthEyes)
Motion Builder special topic
Mo. Graph Cinema 4D special topic
The Nature Academy (special topic with Andrew Price)
Self-taught Blender & Game Maker since 2005
Agape Kids Day Car & Preschool, Afternoon Teacher, Inverness, FL (2006 – 2009)
Patrick's Painting, Painter, Lakeland, FL (Summer 2008)
Creating Educational Tutorials, http://stjohn3d.com/tutorials
Children’s church multimedia manager, 2007-2009.
Volunteer, Fall Festival 2005-2007
Choir Tenor, Victorious Life Church 2010-2011
Please visit my portfolio by fallowing this link: http://stjohn3d.com/portfolio