2537 East 8th Avenue
Vancouver, British Columbia
· hard surface
· high resolution
· mesh unwrapping
· Mental Ray
· fine arts training
· character design
· pipeline design
DEMO REEL: http://vimeo.com/57011289
Thompson Rivers University
September 1998 – May 1999 / September 2003 – May 2004
Bachelor of Fine Arts Program
Fine arts diploma
Centre for Digital Imaging and Sound
October 1999 – February 2001
Digital Animation Masters Program
Digital animation diploma
All CG duties.
Work closely with All levels of production.
July 2012 – August 2012
Created particle systems for feature production.
Animated and rendered various shot elements.
Worked closely with VFX supervisor to produce shots daily on a tight schedule.
April 2011 – February 2012 / July 2008
Worked with 3D art director on creating content for documentary series.
Used a wide range of 3D generalist skills on a daily basis.
Worked offsite and self organized.
January 2009 – March 2011
Responsible for pipeline design and implementation.
Provide technical and artistic direction to junior staff.
Responsible for deadline assessments and production.
September - November 2008
Worked on a variety of shots for television series and features.
Senior 3D Artist
April 2008 – August 2008
Worked on a variety of projects each with distinct aesthetic style.
Worked with design team to achieve desired look.
Incorporation of 3D art assets into real time engine.
Pacific Audio Visual Institute
January 2007 – May 2008 / May 2011 – September 2011
Teach advanced modeling, intro animation, intro texturing and rendering.
Use of multiple software platforms.
Responsible for designing and grading of assignments.
Responsible for curriculum design.
January 2006 – January 2008
Scheduling and technical direction of junior staff.
Design and implementation of art production pipeline.
Incorporation of 3D art assets into game engine.
Responsible for file management.
September 2004 – September 2005
Responsible for shot completion from animatic stage to final rendering.
Familiarized with production environment pace and collaboration.
Responsible for network administration and hardware maintenance.
May 2002 – September 2004
Worked with game engines and cinematics.
Responsible for character modelling, texturing and rigging.
Motion Capture Internship
April – May 2001
Became familiar with the collaborative aspects that accompany a production
Responsible for capturing, cleaning and applying motion capture data to character
Responsible for exporting data from proprietary software to 3D software for