About Me:
I am a senior 3D Artist with more than 3 years of experience
in broadcast production and design roles. My most recent projects were
producing 2D and 3D graphic elements and animations for the Mike Holmes’s
TV shows. I have an excellent working knowledge of multiple software to produce:
- High poly and low poly models
- Shading networks, unwraps, textures
- Render break downs, and compositing
- Camera tracking, masking and animation
- Traditional and digital sculpts
- Designs and concepts
- Motion graphics
- Photo editing
For my 3D assets I use mostly Maya and 3Ds Max packages, and I use
Zbrush and Mudbox for sculpting purposes. For compositing I use After
Effects and Nuke with Photoshop and Illustrator for all my painting
and texturing needs. While creating
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