Freelance Technical Writers : Houston, Texas

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Melody Ringo - Freelance Proofreading, Writing, Business Writing, & Technical Writing
1
Kudos
4.0
4 Skills
$20
Rate/Hr
Award winning freelance writer for hire. Winning essays & articles have been recognized/published by NASA, NPR and regional magazines. Looking for paid, freelance writing jobs. Specialize in articles, essays, technical writing, proof reading, blogs, Op eds, comedy & inspirational. Will consider advertising/flyer design & copy, copy editing, proof-reading and letter writing jobs as well. You...
Houston, Texas, United States
Heather Smith, PMP, MBA, CSSGB - Freelance Report Writing & Technical Writing
17
Kudos
4.5
2 Skills
$70
Rate/Hr
Heather Forgette Manvel, TX E-mail Heath0814@yahoo.com 8 years Crystal Reports development experience, 6 years project management experience, 6 years business analysis experience, and 10 years consulting/implementation experience in the financial software (IT) industry with Fortune 500 clients and million dollar projects. TECHNICAL SKILL HIGHLIGHTS Crystal Reports: • Created cross tab report to...
Houston, Texas, United States
Valencia Tolbert - Freelance Technical Writing & Project Management
0
Kudos
3.5
2 Skills
Ask
Rate/Hr
I am a motivated professional with 7+ years of technical writing, editing, and proofreading experience. I have proven project planning and implementation skills, along with working knowledge of instructional design/technical writing principles and practices. In addition, I have extensive experience developing instructional and technical documents and resources.
Houston, Texas, United States
Audrey Chatman - Freelance Technical Writing & Writing
10
Kudos
5.0
2 Skills
$45
Rate/Hr
Description not provided
Houston, Texas, United States
Nancy Keay - Freelance Technical Writing & Graphic Design
0
Kudos
3.5
2 Skills
Ask
Rate/Hr
Description not provided
Houston, Texas, United States

More Freelancers

Gerda van Niekerk - Freelance Proofreading & Translation
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Freelance assignments and contract positions would be most suited, as I have 24 hour computer and Internet access and a fully functional home office. I have a Diploma in Advanced Proofreading and Copy-editing and I have also worked in the Publishing and Advertising Industry for 10 years. I have experience in proofreading and editing newspaper and magazine articles, websites, blogs, novels, short stories, advertising and marketing campaigns, etc. I addition I have accumulated 10+ years experience in proofreading and editing documents relating to corporate policies and procedures, foreign exchange policies, corporate legal matters, management reports, translated reports and manuscripts, and various in-house reports submitted by staff members.
Cape Town, Western Cape, South Africa
Danelle's Designs LLC - Freelance Mural Painting & Painting
5
Kudos
5.0
2 Skills
Ask
Rate/Hr
My name is Danelle O'Donnell. I specialize in murals and custom home accents. I can paint a custom border in your kitchen to match your china pattern or transform your child's bedroom into a fairy tale. I grew up with arts and crafts and now am an accomplished artist and crafter, skilled in many areas such as customized jewelry, polymer clay, and face painting, but my primary skill is in a painting style called One Stroke Painting created by world renowned artist Donna Dewberry. I am one of only a dozen or so painters nationwide accredited to be a Certifying Elite Director within the Dewberry University education program. What does this mean? It means I am very good at painting as well as quick to pick up new styles and techniques. Translated to wall murals, this means that anything you see in a Donna Dewberry book, I can paint! If you can dream it, I can paint it! I am a 20 year computer systems veteran and am very professional and conscientious. I will work with you on what you want to enhance your home, discussing and painting samples to determine style and colors. Rates are specific to each job depending on the difficulty and whether or not a ladder is involved! Contact me for a quote today, you won't be disappointed!
Cranberry TWP, Pennsylvania, United States
Jeff Severson - Freelance 3D Graphic Design & 3D Animation
1
Kudos
3.5
2 Skills
Ask
Rate/Hr
Portfolio: http://www.thirddimensionstudio.com/jeffsportfolio.html LinkedIn: http://www.linkedin.com/pub/jeff-severson/2/2b1/341 Jeff Severson Profile Fully qualified and proficient in the following Computer graphics applications: 3D Studio MAX 2011, Maya 8, Photoshop CS4, After Effects, Zbrush4, Xnormal, Maxon Bodypaint 3D, AutoCAD, SketchUp, Crazy Bump, UDK, Unity, Illustrator, Flash, Premiere, DreamWeaver, Image Ready, Vray, Mental Ray, Painter IX. Also proficient in: Outlook, Word, Powerpoint, Excel, Publisher, and OneNote. Education 2002 – 2005 ACADEMY COLLEGE in Minneapolis, Minnesota Earned an Associates Degree in Computer Graphics & Animation Work Experience July 2007 – January 2011 Atomic Games in Plymouth, Minnesota Environment Artist – Full-Time At Atomic Games I worked as an Environment Artist on Six Days in Fallujah(AAA title for the Xbox360), Breach(Xbox360 and PC), an FBI training simulation, and a paramilitary training simulation. Some of the things I worked on at Atomic include: • Helped troubleshoot and prototype new modular model and texture set technology for Six Days in Fallujah. • High poly mesh sculpting using Zbrush 4. • Texture baking from high to low poly geometry using 3D Studio Max and Xnormal. Everything was modeled as high poly objects in Max. Additional detail was sculpted in Zbrush, then exported for texture baking in Xnormal. I used the baked normal and AO maps as a base for creating the diffuse, spec, and normal maps in Photoshop. Everything was kept on separate layers for easy editing and organization. • Destructible building and prop creation using Atomic's proprietary destruction pipeline. • Non-destructible building and prop creation. • Channel packing and texture sheet creation to optimize texture budget. • Created vehicles, props, and an interior for Breach. Everything was modeled as high poly objects in Max. Additional detail was sculpted in Zbrush, then exported for texture baking in Xnormal. I used the baked normal and AO maps as a base for creating the diffuse, spec, and normal maps in Photoshop. Everything was kept on separate layers for easy editing. January 2007 – July 2007 Microsoft Game Studios/Turn 10 Studio in Redmond, Washington Environment Artist – Contract (thru Aquent, Inc.) • Assisted art team in completing Forza 2 Motorsport for the XBOX 360. • Populated tracks with vegetation, crowds, prop meshes, guard rails, tire barriers, etc. Also, optimized geometry, UV mapped objects, light mapped/baked textures, resolved bugs, painted alpha masks/blends in Photoshop, optimized geometry, applied collision to objects, edited skyboxes, and QA tested. • October 2003 – June 2006 STUDIO Z IMAGERY in Minneapolis, Minnesota Lead 3D Visualization Artist – Freelance and Full-time • Created 3D models in 3D Studio Max based on architectural drawings and photographs. • Used low polygon techniques to speed render times allowing faster turnaround. • Developed an efficient method of rendering large animations using Vray by compositing separate elements in post production using After Effects. ? Projects worked on: Dubai Atlantis Resort, XBL Towers Animation for RSP Architects, Sentosa Island Resort Animation for Met Hodder, Taxi 2000 Project for Microsoft, Medtronic Headquarters Walkthrough Animation, Carlson School of Business Animation. 2002 – 2003 SOLSTAR GAMES, INC. (worked remotely from home) 3D Artist – Contract • Created low poly creatures, characters, props, weapons, and interiors for the Realm Crafter game engine. • Worked remotely from home and communicated via e-mail or IM for tasks, feedback, etc. 2001 – 2002 QUIK PAGES/INNUITY in Minneapolis, Minnesota Web Designer – Full-time (company went out of business in 2002) • Responsible for taking inbound customer phone calls and designing Web sites within a template driven application. Strong data entry combined with decision-making processes related to design and scheme for the appropriate business. • Custom coding and Web page modifications in HTML and XHTML. 1997 – 2000 BEST BUY HEADQUARTERS in Minneapolis, Minnesota Lead Senior Data Entry Operator – Full-time • Responsible for analyzing vendor invoices to verify the accuracy of sales order and pricing information. Ensured that computer entries were correct, and crosschecked information against company purchase orders to prepare for reconciliation in the accounts payable department. • Led data entry group of six, providing work direction and evaluating employee’s performance. Acted as a resource in developing solutions to invoice discrepancies and problems. Generated productivity reports, and presented results to management on a weekly basis. 1996 – 1997 GAME WIZARDS in Eden Prairie, Minnesota Strategy Guide Writer for Video Games – Full-time (Company stopped making strategy guides in 1997) • Assisted in the development of interactive strategy guides for the video game industry. Demonstrated project and time management skills. • Successfully played through and wrote strategy guides for Blood, Shadow Warrior, Duke Nukem, Diablo, Rama, Redneck Rampage, and Tomb Raider.
Minneapolis, Minnesota, United States
Beyonca Patterson - Freelance Digital Art, Illustration, Anime Art, & Tattoo Design
34
Kudos
4.5
4 Skills
$15
Rate/Hr
Hi, I'm a student at Memphis College of Art, and planning to major in Illustration. I have had experience in freelancing for several fields of art. From digital art, to painting, to album design, you name it. I can work in a variety of styles, but feel most comfortable working in a hard-edged comic-like style.
Memphis, Tennessee, United States
Toni Villar - Freelance Videography & Video Editing
2
Kudos
5.0
2 Skills
Ask
Rate/Hr
I've been working as a cameraman/video editor/colourist & illustrator for over 10 years and have collaborated with people in a variety of fields. My clients range from corporate businesses to artists, musicians and event organizers. Specialties: Pre-production - Concept development, Storyboards, Location scouting, Scriptwriting. Production - Directing, Camerawork, Lighting, Photography, Archiving & Backup management. Post-production - Editing, Colour grading, VFX, Motion graphics, Sound design, Titles, Voice-overs. Distribution - Mastering, DVD encoding, Web publication, Packaging design, Print. Software: Final Cut Studio 3 Adobe CS6 Cinema 4D MPEG Streamclip, FFmpeg, mpeg2decX, Flip4Mac Quicktime Pro Cinematize Neat Video REDCINE-X
Amsterdam, Noord-Holland, Netherlands

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