Freelance Fashion Illustrators : Baltimore, Maryland

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Decue Wu - Freelance Fashion Illustration & Children's Book Illustration
5
Kudos
4.0
2 Skills
Ask
Rate/Hr
Decue Wu was born in 1990 in Shenzhen, China. Before coming to Baltimore for MICA's Illustration Practice MFA program, she majored in Digital Media Art in Zhejiang University of Media and Communications in China. Decue focuses on fashion illustration, pattern design, comics, children’s book and other sequential arts. Her work has been featured in several blogs and publications, including...
Baltimore, Maryland, United States
Dani Wagner - Freelance Fashion Illustration & Art
4
Kudos
5.0
2 Skills
$35
Rate/Hr
<< Danielle Wagner >> daniwagnerdesign@gmail.com | www.dani-wagner.com Career Objective>> Seeking employment in the apparel and art industries; particularly illustration, apparel design, graphic design, and trend forecasting. Education>> University of Delaware | 2008-2012 Bachelor of Science in Apparel Design, Minor in Fine Arts GPA: 3.8 Paris American Academy | 2010 Study Abroad Paris Haute...
Baltimore, Maryland, United States
Samantha Varadi - Freelance Branding & Fashion Illustration
1
Kudos
3.0
2 Skills
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Rate/Hr
Samantha Varadi. Education. University of Cincinnati, DAAP. | Cincinnati, OH. Fashion Design: Product Development Track | Class of 2011. Honors Scholar Program. GPA- 3.832 Work Experience. Under Armour. | Baltimore, MD. August 2011-May 2012. Assistant Designer. | Men’s Baselalyer/UPC Program. Rotated throughout, worked with, and understood all areas of the design and development process,...
Baltimore, Maryland, United States
Yaw Daaku - Freelance Fashion Illustration & Songwriting
0
Kudos
3.0
2 Skills
$13
Rate/Hr
I'M A CREATIVE MAN LOOKING TO WORK WITH A COMPANY WHERE DEDICATION AND HARD WORK CAN BE TRANSLATED INTO GROWTH AND REVENUE. I'M A BFA AND VISUAL ARTS GRADUATE WITH A KEEN EYE FOR STYLE. I'VE WORKED WITH JC PENNEY AND LOOKING FORWARD TO WORK WITH ANY REPUTABLE FASHION COMPANY.
Baltimore, Maryland, United States
Barbara Tyler Ahlfield - Freelance Fashion Illustration & Book Illustration
3
Kudos
5.0
2 Skills
Ask
Rate/Hr
Description not provided
Baltimore, Maryland, United States
Che Alexzandria - Freelance Fashion Illustration & Creative Writing
0
Kudos
4.5
2 Skills
Ask
Rate/Hr
Description not provided
Baltimore, Maryland, United States
Barbara Tyler - Freelance Fashion Illustration & Newspaper Illustration
0
Kudos
5.0
2 Skills
Ask
Rate/Hr
Description not provided
Baltimore, Maryland, United States

More Freelancers

T. H. Mulvaney - Freelance Editing, Fiction Writing, Book Writing, Proofreading, & Writing
18
Kudos
3.8
6 Skills
$30
Rate/Hr
EDUCATION - M.A. Philosophy - B.A. Psychology - B.A. Philosophy - B.A. Honours Classical Civilizations PUBLICATIONS •Tainted: Legacy of the Tilarium Book One. Bloomington: Xlibris Corporation, 2011. •Sacrifice: Legacy of the Tilarium Book Two. Bloomington: Xlibris Corporation, 2012. •Conviction: Legacy of the Tilarium Book Three. Bloomington: Xlibris Corporation, 2013. •The Source of Morality for Virgil's "Aeneid" (2012). Electronic Theses and Dissertations. Paper 4831. http://scholar.uwindsor.ca/etd/4831
Windsor, Ontario, Canada
Miron W."Dub" Putnam - Freelance Song Writing & Creative Writing
1
Kudos
5.0
2 Skills
$20
Rate/Hr
“Dub” Putnam is an award winning composer, author, producer and entertainment consultant with clients who say they don’t dare lose his telephone number. Because of his amazing ability to create the very best for his clients, and his principled integrity, he has worked with many notable celebrities and personalities. If you desire to work with an award winning producer, songwriter and performer with a Platinum and Gold award, or need direction through the entertainment industry maze, making Dub Putnam your first choice is the wisest thing to do. He is a rare mix of compassion and persistence, creativity and candor, not to forget deadline savvy and honest. Make the call and have one of America’s good guys to help you achieve success.
Phoenix, Arizona, United States
Jeff Severson - Freelance 3D Graphic Design & 3D Animation
1
Kudos
3.5
2 Skills
Ask
Rate/Hr
Portfolio: http://www.thirddimensionstudio.com/jeffsportfolio.html LinkedIn: http://www.linkedin.com/pub/jeff-severson/2/2b1/341 Jeff Severson Profile Fully qualified and proficient in the following Computer graphics applications: 3D Studio MAX 2011, Maya 8, Photoshop CS4, After Effects, Zbrush4, Xnormal, Maxon Bodypaint 3D, AutoCAD, SketchUp, Crazy Bump, UDK, Unity, Illustrator, Flash, Premiere, DreamWeaver, Image Ready, Vray, Mental Ray, Painter IX. Also proficient in: Outlook, Word, Powerpoint, Excel, Publisher, and OneNote. Education 2002 – 2005 ACADEMY COLLEGE in Minneapolis, Minnesota Earned an Associates Degree in Computer Graphics & Animation Work Experience July 2007 – January 2011 Atomic Games in Plymouth, Minnesota Environment Artist – Full-Time At Atomic Games I worked as an Environment Artist on Six Days in Fallujah(AAA title for the Xbox360), Breach(Xbox360 and PC), an FBI training simulation, and a paramilitary training simulation. Some of the things I worked on at Atomic include: • Helped troubleshoot and prototype new modular model and texture set technology for Six Days in Fallujah. • High poly mesh sculpting using Zbrush 4. • Texture baking from high to low poly geometry using 3D Studio Max and Xnormal. Everything was modeled as high poly objects in Max. Additional detail was sculpted in Zbrush, then exported for texture baking in Xnormal. I used the baked normal and AO maps as a base for creating the diffuse, spec, and normal maps in Photoshop. Everything was kept on separate layers for easy editing and organization. • Destructible building and prop creation using Atomic's proprietary destruction pipeline. • Non-destructible building and prop creation. • Channel packing and texture sheet creation to optimize texture budget. • Created vehicles, props, and an interior for Breach. Everything was modeled as high poly objects in Max. Additional detail was sculpted in Zbrush, then exported for texture baking in Xnormal. I used the baked normal and AO maps as a base for creating the diffuse, spec, and normal maps in Photoshop. Everything was kept on separate layers for easy editing. January 2007 – July 2007 Microsoft Game Studios/Turn 10 Studio in Redmond, Washington Environment Artist – Contract (thru Aquent, Inc.) • Assisted art team in completing Forza 2 Motorsport for the XBOX 360. • Populated tracks with vegetation, crowds, prop meshes, guard rails, tire barriers, etc. Also, optimized geometry, UV mapped objects, light mapped/baked textures, resolved bugs, painted alpha masks/blends in Photoshop, optimized geometry, applied collision to objects, edited skyboxes, and QA tested. • October 2003 – June 2006 STUDIO Z IMAGERY in Minneapolis, Minnesota Lead 3D Visualization Artist – Freelance and Full-time • Created 3D models in 3D Studio Max based on architectural drawings and photographs. • Used low polygon techniques to speed render times allowing faster turnaround. • Developed an efficient method of rendering large animations using Vray by compositing separate elements in post production using After Effects. ? Projects worked on: Dubai Atlantis Resort, XBL Towers Animation for RSP Architects, Sentosa Island Resort Animation for Met Hodder, Taxi 2000 Project for Microsoft, Medtronic Headquarters Walkthrough Animation, Carlson School of Business Animation. 2002 – 2003 SOLSTAR GAMES, INC. (worked remotely from home) 3D Artist – Contract • Created low poly creatures, characters, props, weapons, and interiors for the Realm Crafter game engine. • Worked remotely from home and communicated via e-mail or IM for tasks, feedback, etc. 2001 – 2002 QUIK PAGES/INNUITY in Minneapolis, Minnesota Web Designer – Full-time (company went out of business in 2002) • Responsible for taking inbound customer phone calls and designing Web sites within a template driven application. Strong data entry combined with decision-making processes related to design and scheme for the appropriate business. • Custom coding and Web page modifications in HTML and XHTML. 1997 – 2000 BEST BUY HEADQUARTERS in Minneapolis, Minnesota Lead Senior Data Entry Operator – Full-time • Responsible for analyzing vendor invoices to verify the accuracy of sales order and pricing information. Ensured that computer entries were correct, and crosschecked information against company purchase orders to prepare for reconciliation in the accounts payable department. • Led data entry group of six, providing work direction and evaluating employee’s performance. Acted as a resource in developing solutions to invoice discrepancies and problems. Generated productivity reports, and presented results to management on a weekly basis. 1996 – 1997 GAME WIZARDS in Eden Prairie, Minnesota Strategy Guide Writer for Video Games – Full-time (Company stopped making strategy guides in 1997) • Assisted in the development of interactive strategy guides for the video game industry. Demonstrated project and time management skills. • Successfully played through and wrote strategy guides for Blood, Shadow Warrior, Duke Nukem, Diablo, Rama, Redneck Rampage, and Tomb Raider.
Minneapolis, Minnesota, United States

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